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On
Location:
Society of Sumdall and Izmer
By Dave
Arneson

Within
the society of the Empire, everything depends on class. And let there
be no doubts about it -- the mages are the ones that define the social
classes. If youre not a mage, you are nothing.
The
Upper Class
These
are the strongest and most talented mages. Lawmakers, administrators,
and other officials are drawn from among high-ranking mages. Neither birth
nor wealth allows one any significant position within the social structure
unless its accompanied by magical power. Only the ability to use magic
will guarantee one a position of influence.
Wealth
or fame will not allow one entrance to the Upper Strata of society. Only
those with magical abilities are admitted into the inner circle of policy
makers. There are rumors that some have acquired high status by using
magical devices rather than having any talent of their own. This is, of
course, strictly forbidden by the council.
[Ha!
What a bunch of hooey. Thats why these guys are always looking for
magical goodies. That way little Johnny no-talent can keep up appearances
and sit on the Mages Council like daddy! Face it. If you got a staff
that will blow up half the neighborhood, no one is gonna call you a no-talent.
At least not to your face! --Charile The Cutpurse]
Most
of these members of the Upper Class (or Mage Class) look upon mere adventurers
as dangerous threats to Societys safety, as well as their personal
safety.
[La
de dah! They know that a knife in the back can kill them just as dead
as another mages lightening bolt can. --C.]
The
Middle Class
The Middle
Class consists of less powerful mages as well as a handful of skilled
artisans and professionals who deal with magical items, and master artisans
who make items of high enough quality to carry enchantments.
More
than a few such positions are determined by which family of mages you
were born into rather than personal magical power.
Outside
Sumdall and Izmer, educated professionals and important guild members
who may not have a lot of magic also fall into this category. In Sumdall,
having magic is all that counts.
Most
lesser officials outside the Empire are drawn from this class. Their positions
often determined by the persons occupation, education, and experience
as much as their inherent magical abilities
[These
are the twits that you usually cut the deals with. They got connections
with the powerful mage families and act as the middle men for them. Some
are marks, and some are OK. You just have to ask around to make sure of
who youre dealing with. C.]
The
Lower Class
Trade
folk, apprentices, common servants, laborers, free holders, and farmers
make up the Lower Class. The Mages Council and the Emperor take
great pains, publicly, to watch over and safeguard these individuals.
[Yeah
thats just about everyone else. The mages dont care about
most folks. We pretty much stay to ourselves. They only notice the vermin
when they get out of hand and make a big mess. We just stay in the shadows
and let them think that they are the be all and end all of everything
that matters. --C.]
The
Slaves
There
is no slavery allowed within the Empire of Izmer.
[Yeah,
aint no one in Izmer that isnt a happy, free-spirited person
who can come and go as they please. Of course if a mage notices you, then
youre a pile of cinders or worse. At least most of us live better
than the livestock. --C.]
The
Nonhuman Races
Whatever
an individuals status within his or her own culture, Izmers
society usually grants him or her the same status. Admittedly there is
a bias against the non-human races. It is also recognized that anyone
who cannot use magic, no matter what their social rank, is looked down
upon.
For the
members of the lesser races with no recognized social organization, such
as barbarian tribes, the individual is judged on their perceived individual
merits. Still, all of them are looked down upon by Izmers society.
If they have no magical abilities, theyre considered lower than
the lowest member of the Empires society.
The mages
remind us that one has only to look upon what remains of the once-magnificent
Antius to see the non-human races in their true light. The dwarves, driven
by their greed, destroyed the city of Antius by mining under the entire
area. Rather than take proper precautions in their many tunnels, the very
earth was honeycombed and weakened in their quest for magical ore. Only
then when it was too late the city was warned.
A few
mages in their towers were able to reinforce their foundations enough
to prevent themselves from being drawn into the sinkhole that was once
Antius. Many of the citizens were thus saved by the foresight and benevolence
of those ancient mages.
With
the ore gone the dwarves moved on, leaving proud Antius to become one
of the most disreputable places within the Empire.
[Now
nobody likes those smelly, dirty dwarves less than I do. All that theyre
good for is digging holes for outhouses. But I heard that they got a bum
rap on the Antius deal. Its said that they had no choice but to
get that ore out. Whoever was in charge around there a thousand years
ago said to get it all out right away. Rumor has it that if dwarves didnt
do what they were told, then they dwarves would have been turned into
rocks themselves. --C.]
The dwarves
hid in their underground fortresses to avoid fighting in the Great War.
Even abandoning their fellows in their haste to make themselves safe.
[Tough
to figure. Them dwarves are always getting into fights. And it usually
doesnt matter what the odds are -- theyre just stupid that
way. Cant hardly imagine what sort of threat would have made them
hide away like that. --C.]
In the
wake of the Great War, dwarves were recruited to fight the hordes of orcs
and other humanoids that sought to destroy what was left of civilization.
Fighting in small groups, the dwarves proved to be quite useful as the
Empire sought to return peace to the land.
Today
only a few of these creatures remain to wander about outside the mining
camps. Some of these creatures are rumored to posses inherent magical
abilities, although they seem to show no inclination to use them. It is
not known what the dwarves, if indeed any still exist, do beneath the
mountains.
[Magical
abilities? Nah. The only magic I ever seen a dwarf do was eat more food
than ten grown men! --C.]
All know
that the dwarves are a contentious and aggressive folk. The amount of
damage that dwarves have done within the city of Sumdall from their frequent
fights in the local taverns is quite high.
It is
fortunate for the remaining dwarves, and society in general, that they
were gathered together in camps to work the Empires mines. Only
the benevolent rule of the Empire has kept them in check, else they would
be in a constant conflict with some portion of the Empire.
Somewhat
more ambiguous is the race known as elves.
Here
we find mysterious and, frankly, self-centered race with significant magical
powers. Divided by the Great War, little is know of them as they hide
in their forest fastness avoiding humans. The two main groups are the
high elves and the hunter elves.
Hunter
elves are never seen and keep apart even from other elves. Undisciplined,
they seem roam the forests in packs. Hunting wild creatures and keeping
out anyone from the Empire. Over the centuries there have been efforts
to chastise these fellows, but the great forest seems to swallow them
without a trace when true men are about.
Rumors
of elvish depravity and callousness abound. Yet there are elves that are
close to the Emperor and regarded as useful by most members of royal family
itself. The reputation of the royal tracker called Norda defies any non-magical
explanation.
Yet these
creatures, with no regard for the formal use of magic, cannot help but
be dangerous. Any time that there are magical forces in use by undisciplined
and rapacious creatures such as these cannot help but result in disaster.
Between
the Empire and the elves there is a wary peace. It is good that the elves
keep to themselves or the Mages Council would surely have to destroy
them for the safety of all the Empires citizens.
[The
mages aint too keen on having them around. I hear it is the elves
that tolerate us humans and simply dont care. --C.]
The other
notable group of non-humans within the Empire is the orcs. Like the dwarves
and elves they keep to themselves. Theyre as contentious as dwarves,
and as territorial as the elves. They are tolerated within the Empire
because of their numbers and because they inhabit only remote regions.
Although
known to have several disreputable habits, the orcs are an important check
on the aggressive dwarves and haughty elves, and in the wisdom of the
Mages Council, they are a force for balance and stability. The few
orc raids and outbreaks are a mere nuisance to the Empire, and they have
been easily dealt with by soldiers and mercenary dwarves.
[The
big lummoxes are dumber than rocks! Give them some food and pretties,
and they would kill and eat their own mothers. The mages just cant
get rid of them. They seem to breed like flies whenever they want too!
--C.]
In summation,
the Empire, and Society of Izmir is the greatest that has been known in
this world for the last thousand years. The Great Council of has made
this possible. There may be some petty states in far off lands that proper
to be as large, but that idea is simply ludicrous. Certainly there is
no state that has had the influence upon our world today as does our beloved,
and noble, Empire of Izmir.
NOTE:
In fact illegal use of magic by humans usually results in summary trial
and execution.
For
more great information from the world of Dungeons & Dragons:
the Movie, check out Dave Arnesons first installment of "On
Location".
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General
Human Encounters in Sumdall
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ROLL
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SOCIAL RANK
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INCOME
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01-25
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PEASANT
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SUBSISTENCE
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26-45
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YEOMAN
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1-10 GP
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46-65
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TOWNSMEN
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1-20 GP
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66-85
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GUILDSMAN
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3-18 GP
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86-90
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SEER
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10-20 GP
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21-40
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CONJURER
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15-20 GP
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41-85
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THURGIST
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20 GP
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86-100
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MOST MAGE APPRENTICES
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8 25 GP
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91-99
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THAUMATURGIST
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15 GP
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41-69
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MAGICIAN
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50 GP
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70-79
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ENCHANTER
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350 GP
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80-85
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WARLOCK*
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400 GP
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86-90
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SORCERER*
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800 GP
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91-95
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NECROMANCER*
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1,200 GP
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96-99
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WIZARD*
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1,500 GP
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100
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ARCH-MAGE*
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2,000 GP
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*DENOTES A LAND HOLDING
CLASS AND ALSO SOME SORT OF ROYAL TITLE.
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