Warlords for the Ghostwind Campaign
Ghostwind Campaign, published
new way of playing Chainmail, allowing players to level-up
their commanders, win magic items, and play in an extended storyline campaign.
with the new Kilsek faction
got access to models such as the Drow Wizard, Drow Ranger, Displacer Beast,
Drow Warrior, and Troglodyte Warrior. Aside from the timing of our products,
theres no reason you shouldnt be able to play the Kilsek faction
in a Ghostwind campaign. What you need is a Kilsek warlord balanced to
fit into the Ghostwind campaign format
. Here are two to choose from.
is a warlord for Kilsek. Use the Drow Wizard model to represent him on
Cry: Quick muttered spell and the sizzling hiss of a magic missile.
before House Kilsek officially decided to enter the Godwar, its leader,
Venrit, sent agents out into the Sundered Empire to gather information
on Stratiss fall and the locations of his scattered panoply.
is one of those agents. As a youngster growing up in the gith city, he
showed little promise, preferring to waste himself in the pursuit of pleasure.
He had some talent, but frittered it away concocting new pleasure-drugs
instead of new poisons or torture formulas.
pleasure in House Kilseks pressurized new surroundings is no easy
task. Much of Cheldoks fun came at the expense of others, and several
of his lovers eventually plotted to rid themselves of the nuisance. Venrit
earned Cheldoks loyalty by personally saving him from the assassins
blade. She let him slay the lover who would have killed him, then promised
him revenge against the rest of the plotters if he would fake his death
and go into the surface world as her agent. When he returns with powerful
magic, Venrit said, he may avenge himself upon the rest of his former
motivated, Cheldok has come to love his new games of combat and deceit.
He has kept a low profile on the surface, striving to identify skillful
treasure seekers rather than seek treasure himself. When several of the
power-seekers he watches took themselves to the Ghostwind Plateau, Cheldok
also made speed for the scene of the action. A message to Venrit has brought
him troops to command and the promise of reinforcements. The future looks
in the Campaign
to Win with Cheldok: Like the other faction with a wizard warlord,
Kilsek gets much better when its warlord can gain a level.
The optimal plan is to win the first game without exposing Cheldok
to much danger, so that he can level up. As soon as he has leveled
up, Cheldoks new 2nd-level spells will give every enemy headaches.
choosing new spells, the area-effect cold burst spell is
hard to beat. The only likely reason to avoid it would be a serious
rivalry with a Naresh faction full of demons that can resist a cold
burst without wincing.
How to Beat Cheldok: Cheldok has one huge weakness: a health
of 2. Just 1 point of damage forces a morale save. A model that
inflicts 3 damage per hit can keep Cheldok from getting the chance
to level up, gain health, and take more powerful spells.
Cheldok has a sparkling wit and surprising personal warmth. His demeanor
covers icy determination and a perverse imagination. Cheldok is determined
not to fail, the way he failed himself earlier in life. Hes so driven
that even nearly lethal wounds dont keep him down for long -- a
killing blow is the only one that will stop him.
used to spend all his free time imagining his revenge. Lately he has become
significantly more interested in the mission he must complete to obtain
this revenge. He has even considered asking Venrit to put off his reward,
to savor it longer while continuing to play power games with the surface
races. If he can find this artifact the other races are searching for,
he should have more than enough power to entertain himself for years.
Cheldok is too paranoid to have a lieutenant.
is a warlord for Kilsek. Use the Drow Ranger model to represent him on
seldom trusts one agent unless another can test his loyalty. Her trust
in Cheldok has grown, but she still finds it useful to give him a shadow
-- someone to ensure that he does not try to keep any power he gains entirely
Cheldoks shadow. He blooded himself in underground battles with
in the Campaign
with Sej: Playing with Sej instead of Cheldok changes
your tactics dramatically. Sejs advantage is that he has Extra
Melee Attack and inflicts 2 points of damage. Combined with his
Veil of Shadow ability, Sejs high melee damage potential ranks
him above most of the other warlords. Youd be unlucky if the
battles were one-on-one fights, but theyre not. However, your
best strategies are also risky because theyll probably end
up exposing Sej to harm. Your best bet is to team up Sej with models
that look like even more of a threat than the warlord himself, or
ones that make Sej harder to hit, such as the Troglodyte Warrior.
How to Beat Sej: With only 1 commander point as a
starting warlord, a warlord with patience can outmaneuver Sej. Since
the drows forces wont have any command once their warlord
goes down, concentrating attacks on Sej may be the quick path to
has not been as quick as the wizard to understand whats at stake
on the Ghostwind Plateau, but once combat between the factions breaks
out, Sej has a good notion of whats going on. If you wish to use
Sej as your warlord instead of Cheldok, say that Sej has tired of being
a shadow and decided to occupy center stage. Or use both warlords in the
campaign as two rival splinters of House Kilsek. It wouldnt be the
first time the drow have fought each other.
quick to anger and slow to forget. With some more experience, he should
learn to command troops more wisely, but at 2nd level he emphasizes his
own combat skill instead of using his troops intelligently.
Like Cheldok, Sej has no lieutenant.
Kilsek -- Evil Humanoid (Elf)
Attack +4, 6"
Resistance: Drow spell resistance increases 1 for every
level the drow gains.
About the Author
Heinsoo has been working in the adventure gaming industry as a writer
and game designer since 1994. He worked on the Shadowfist trading
card game and the Feng Shui RPG at Daedalus Entertainment, helped
direct the world of Glorantha at Chaosium, and helped put together
the King of Dragon Pass computer game at A-Sharp. Rob joined Wizards
in 1999. He joined the Chainmail team after writing D&D
products for the Forgotten Realms
and working as the lead writer on the Legends of the Five Rings
more strategy tips from Rob in his "Commanding
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