Started with D&D Chainmail
picking up the D&D Chainmail Starter Set, but want a
better idea of whether it's something you can really get into?
And there are a lot of reasons to check it out.
off, it's fun -- fun and exciting. It's all that and a bag of chips.
But who wouldn't say stuff like that about a game he's trying to sell?
What you want to know is what makes it fun and exciting, and why
is it more fun and exciting than anything else out there on the shelves.
Well, here's why:
Doesn't Matter -- Anyone Can Play Chainmail
be a complete beginner who's never played a miniatures game before. You
could be a seasoned veteran with an extensive history of great battles
waged across tabletop battlegrounds. Maybe you've never touched miniatures
before. Or perhaps you've got a collection of little metal guys big enough
to weigh down the Goodyear blimp.
about Chainmail is that you can play games that are as straightforward
or as sophisticated as you want. A simple game takes nothing more than
two players and the contents of the Starter Set. With a handful of minis
on either side of the table (you don't even have to paint them if you
don't want to), a few terrain cards, and a goal of wiping your opponent
off the battlefield, you've got the makings of a fine skirmish. On the
other hand, you can set up a battle royale with a couch full of friends,
each equipped with hand-picked, custom-painted miniatures on a battlefield
filled with 3-D terrain where alliances are made to be broken as you each
attempt to eliminate the commanders of the other factions.
this idea in mind: You probably already know how to play. D&D
Chainmail is a d20 game that starts with the D&D rules
as its base and adds on from there. So starting off is easy. In fact,
once you get the hang of D&D Chainmail,
you might even opt to use its rules as a variant combat system in your
got Shockwave, check out
the demo we've put together for you. It shows you all the basic elements
of the game and gives you a blow-by-blow description of the first round
of an example game.
Battles Are Fast
is all about small, quick, hard-fought engagements between forces that
generally consist of four or five, maybe six, individual miniatures. A
typical game takes only 45 minutes or so. That means you can cram a lot
of battles into the same time it would take to play through one elaborate
war game. So you can keep whipping up on your friends, or get sweet revenge
for the beating you just took -- again and again.
Battles Are Also Cheap
gets you: enough for you and a friend to throw down again and again.
from the Thalos faction (crusading humans and their noble allies):
Human Paladin, Human Glaiver, Human Marine, Gnome Infiltrator.
from the Naresh faction: Demonic Gnoll Adept, Gnoll Trooper, Hyena, Abyssal Maw.
D&D Chainmail Rulebook.
and punch-out counters.
Starter Set features everything
need to get started
Chainmail Starter Set
is just $29.95, and it's got everything you need to play. So thirty bucks
gets you going. Really, fifteen bucks gets you going -- you need
only one Starter Set to play, so get your pal to split the cost
other thing to buy is some glue to assemble the minis. Just about any
shop that sells D&D Chainmail will carry the right kind
of glue, and it'll cost just a few dollars. If you want to paint your
miniatures, you should also be able to pick up a basic set of paints and
brushes as well. Learn
how to assemble your miniatures
you're up and running, and you have the hang of the rules, you might want
to try some other troops. You can pick up a faction box and have an entirely
new force with which to mop the floor with your friend. A combination
box has three minis in it, enough to switch out over half of your share
of the Starter Set. Each miniature is also sold separately, so if you
just want to add one particularly nasty model to your forces, you can.
A single rule governs how you build your forces: You can't mix good guys
with bad guys. With six factions (three good, three evil), you've got
a pile of allies to draw from, regardless of which side you like to play.
There are also mercenary troops (like the limited-edition Ogre Mercenary)
that can, and will, fight on either side.
great thing about the low cost of assembling a viable force is that it's
easy for anyone to get started. You know how it goes: You'll try D&D
Chainmail, have a blast, and want your friends to play, too. Since
they each need only a half dozen miniatures -- or less -- picking up the
factions they want to try will be a relatively painless commitment.
is believing -- check 'em
out! We've got some of the best sculptors
in the industry working on our D&D Chainmail miniatures.
Each one of the minis features lots of detail and are as much fun to look
at as they are to play with and paint. And many of them, such as the gnolls,
are creatures you can't get from any other line of miniatures.
bonus: Wizards of the Coast is coming out with new minis every month --
one miniature for each faction. Every three months, the three newest minis
for each faction will be available in a combination box.
buy each of the miniatures for your favorite factions when it comes out
as a single, why buy the combo box? Alternate poses. Not every mini will
get a second sculpt, but our sculptors have so many cool ideas, there
will almost surely be something new and exciting available every month.
About halfway through 2002, look for an entirely new faction entering
the fray. The first mini from that new faction will be out in January
as a mercenary -- just in case you can't wait to start playing drow.
You Can Adjust
The Challenge Up And Down
said before, you can play a really straightforward free-for-all with a
minimum of troops and terrain, or you can play more complex games. With
all kinds of scenarios, terrain and troops, you can get as much challenge
as you want in each and every game. In fact, with all the variables you
can incorporate into a single game, building an unbeatable force will
prove extremely challenging, even for veteran miniatures gamers.
whether you're a new player just getting a grasp on the rules or a old
pro with multiple campaigns under your belt, you can be assured of a good,
tough fight every time.
Provides Instant Fun, Friends, and Fights
really want a new challenge, many hobby and game stores run Organized
Play (OP) leagues, which will provide you with a community of fellow D&D
Chainmail players. That means you'll have an array of different
forces, strategies and tactics to pit against your troops.
Chainmail Organized Play: No paint? No problem!
of other OP leagues require you to paint your miniatures, usually with
a set minimum amount of detail. But while painting miniatures is a lot
of fun, playing the game is even better. That's why you don't have to
paint your minis to play in D&D Chainmail OP leagues.
Just glue and go.
painted minis are really cool. If you want to take a crack at it,
check out the series of how-to
articles we've got on our website, written by our insanely talented
Art Director of Miniatures, Mike McVey.
Got All Kinds of Good Stuff Online
don't already visit wizards.com on a regular basis, start. We've always
got new stuff to check out. Whether it's the latest errata for the game,
another article with painting tips, or something special, you won't want
to miss out. One of the newest features is a series of downloadable fold-up
paper models for you to use as terrain in your D&D Chainmail
game. The first set
is a series of three cottages that are just far too good to be free. But
they are. Take a look.
'em, print 'em and build 'em. You can probably find a use for them in
a regular D&D game as well. And remember to keep coming back
for more. Every thirty days or so.
to the D&D miniatures
main news page for more articles and news about the new
D&D Chainmail Skirmish Game, coming in October 2001! Or check
for a lively
discussion of the D&D Chainmail game.