D&D Chainmail Miniatures
just bought your first D&D Chainmail miniatures
and are wondering what you're going to do with all the strange pieces
of metal in the box. First, don't panic! Assembly is a simple process
that you have to go through with your D&D Chainmail
miniatures. At the very least you need to do a little "cleaning"
work and attach the model to its base, and in some cases you have to assemble
several pieces. So why do your miniatures require this work? Well, the
simple answer is that by making them in a few pieces you end up with more
dynamic and exciting miniatures to use in your games. Putting them together
really isn't difficult either. Part
Two of Paint Like a Pro,
takes you through the assembly process in some detail, and in this feature
I'm going to look at some specific problems that you may come across while
putting together your D&D Chainmail miniatures.
piece miniatures are pretty easy to deal with. Just clean off the mold
lines and glue them to their base, as I mentioned in Part
Two. If the base is a little loose, just put a slight kink in the
miniature's tab so it fits a little tighter into the base. This will give
you a better surface for gluing.
miniatures, it's best
to glue the body to
the base first.
miniatures can be a bit tricky at times. When the miniature is made, the
sculptor goes to great lengths to ensure that the different parts fit
together correctly. Unfortunately, the casting process can take its toll
on these joins, and that sometimes means that they end up less than perfect.
Here are some general points to bear in mind when assembling multipiece
sure that you clean up the parts as well as possible. If the fit isn't
perfect, carefully trim away a little metal to make it better.
both halves of the join with abrasive paper, this removes any oxidation
on the metal and will give a stronger bond.
the main part of the body to the base first. That way you can stand the
miniature upright and have one less part to hold.
sure the glue is thoroughly dry on one piece before trying to attach the
flood the parts with glue. The more glue you put on there, the longer
it will take to dry. Just add a spot of glue to one half of the join and
try gently breathing on the join. The moisture in your breath will cause
the super-glue to cure faster.
the body has
been glued to the
base, the separate
added one at a time.
forget safety! Keep your fingers well away from the areas you are gluing
and make sure you cover the surface you are working on with newspaper
to protect it.
multipiece miniatures are straightforward to assemble, but a few provide
a bit more of a challenge. If you are having trouble putting something
together, refer to the stat card. The card has a photograph of the assembled
miniature, and you can see where the pieces are supposed to go. It really
is worth checking that you are trying to glue the right part in the right
place. Sometimes it's easy to get confused.
have a look at the problem miniatures in a little more detail.
the miniatures for the D&D Chainmail game, I
consider only four to be awkward to assemble. These are Human Glaiver,
Battered Skeletal Troll, Zombie Troglodyte, and Skeletal Orc. As you can
see, three of the four are undead miniatures. There's a good reason for
this. Undead tend to have skeletal and generally spindly limbs, so there
is not a great deal of surface for the glue to adhere to.
Glaiver: The problem here is that the glaive and arms piece has flattened
out in the mold. You simply need to twist the shaft of the glaive through
about ninety degrees so that the arms line up with the body. I also trimmed
off the small pegs on the body half of the arms so that I didn't have
to line up the pieces exactly.
Skeletal Troll: The smallness of the joining area causes problems
here. You can solve this easily by pinning the pieces together (see Paint
Like a Pro, Part
will also create a stronger join that will stand up to the rigors of game
play better. If you don't have access to pinning tools and materials,
you need to trim the pieces with a craft knife to make the join as flat
and smooth as you can.
Orc: The best way to approach the skeletal orc is to glue the axe
onto the body first (using the stat card photograph for position reference),
and then add the fiddly little arm piece when it's thoroughly dry -- trimming
Troglodyte: This is the toughest of the bunch. Before you start, look
at the pieces that you've got. The keys here are the two arms that are
attached together with a tab. They are also labeled left and right. You
need to clip the arms carefully off the tab and remove the labels, but
make sure you remember which arm goes on which side. The best thing to
do next is to glue one of the arms onto the body. My choice would be the
left arm -- you can rest the forearm on top of the head so it will be
easier to glue. When this is dry, you can add the club going backward
at exactly ninety degrees to the forearm. When this is in place and dry,
you can add in the right arm, which should fit in place.
that I have found that makes the whole process easier is superglue accelerator.
You can buy this from a hobby store. When sprayed onto wet glue, the glue
cures instantly. It's not particularly pleasant stuff though, so read
the warnings on the label carefully, and use it in a well-ventilated area.
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