of the Moonsea
By Skip Williams
frosty rime coats the ancient stonework in a dank, unlit vault buried
deep below the floor of the cold Moonsea. The chill air chokes the lungs
and carries the stench of death, fetid and heavy, despite the bone-chilling
cold. Two brooding archways lead from the vault. One leads to a labyrinth
of passages, chambers, and stairs, all as dark, foul, and icy as the vault.
The other opens onto a tiny chamber, little more than an alcove, whose
walls bear an intricate tracery of arcane symbols and obscure runes. One
who enters here can travel many leagues north, east, or west with but
a single step.
past, the chamber rang with the measured tread of soldiers walking their
rounds, but the solders have gone to join the faceless, nameless legions
of folk who have succumbed to the unrelenting dangers of the Moonsea region,
along with the cities where they once dwelled. Today, the vault is in
the domain of the lich Akempus, a brooding, foul-hearted traitor who loathes
most everything that lives and breathes.
Visit these dire
portals with extreme caution:
Masters who wish to utilize these portals in their campaign may
want to have these books on hand:
of the D&D game's "hometown," Lake Geneva, Wisconsin,
Skip Williams truly "grew up" with roleplaying gaming. His first
introduction to the D&D game came through high school chums,
and the novelty of the new genre piqued his interest. A participant in
several of the local campaigns, Skip contributed much to the early growth
of the game.
freelance game designer, Skip has authored many popular game books and
accessories, and he is coauthor of the new D&D game
and the Forgotten Realms Campaign Setting book.
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