Thark: Male human lich Sor 11/Brd 10; CR 21; Medium-size undead;
HD 11d12 plus 10d12; hp 136; Init +3; Spd 30 ft.; AC 23, touch 14,
flat-footed 20; Atk +13 melee touch (1d8+5 [Will DC 25 half] plus
paralysis [Fort DC 25 negates], paralyzing touch); or +14/+9/+4
melee (1d6+2/15-20, +1 keen rapier), or +15 ranged (1d8/19-20,
light crossbow); SA paralyzing touch; SQ bardic knowledge +12, bardic
music (countersong, fascinate, inspire competence, inspire
courage, inspire greatness, suggestion) 10/day, DR 15/+1,
immunities , turn resistance +4, undead traits; AL CG; SV Fort +7,
Ref +13, Will +17; Str 12, Dex 17, Con --, Int 15, Wis 16, Cha 23.
Height: 5 ft. 7 in. Weight: 170 lns.
and Feats: Bluff +13, Concentration +20, Decipher Script +6,
Diplomacy +13, Hide +16, Intimidate +10, Knowledge (arcana) +16,
Knowledge (local-Thay) +6, Listen +17, Move Silently +16, Perform
+32, Scry +16, Search +10, Sense Motive +15, Spellcraft +16, Spot
+13; Alertness, Combat Casting, Craft Wondrous Item, Disguise Spell*,
Persuasive*, Quicken Spell, Requiem*, Skill Focus (Perform), Subsonics*.
Touch (Su): Any living creature Culin touches must succeed at
a Fortitude save (DC 25) or be permanently paralyzed. Remove
paralysis or any spell that can remove a curse can free the
victim (see the bestow curse spell). The effect cannot be
dispelled. Anyone paralyzed by Culin seems dead, though a successful
Spot check (DC 20) or Heal check (DC 15) reveals that the victim
is still alive. This ability works in conjunction with Culins
Knowledge: Culin may make a bardic knowledge check with a +12
bonus to see whether he knows some relevant information about local
notable people, legendary items, or noteworthy places.
Music: Culin can use his song or poetics to produce magical
effects on those around him.
(Su): Culin can counter magical effects that depend on sound
by making a Perform check for each round of countersong. Any creature
within 30 ft. of him who is affected by a sonic or language-dependent
magical attack may use Culins Perform check result in place
of his or her saving throw if desired. Countersong lasts for 10
(Sp): Culin can cause a single creature within 90 ft. that can
see and hear him to become fascinated with him. His Perform check
result is the DC for the opponents Will save. Any obvious
threat breaks the effect. Fascination lasts 10 rounds.
Competence (Su): An ally within 30 ft. who can see and hear
Culin gets a +2 competence bonus on skill checks with a particular
skill for as long as he or she can hear the music.
Courage (Su): Each ally who can hear Culin receive a +2 morale
bonus to saves against charm and fear effects and a +1 morale bonus
to attack and weapon damage rolls The effect lasts for 5 rounds
after the ally can no longer hear him.
Greatness (Su): After hearing Culin sing for a full round, a
creature within 30 feet gains +2 Hit Dice (d10s that grant temporary
hit points), +2 competence bonus on attacks, and +1 competence bonus
on Fortitude saves. The effect lasts until 5 rounds after the creature
can no longer hear Culin.
(Sp): Culin can make a suggestion (as the spell) to a creature
he has already fascinated. A Will save (DC 19) negates the effect.
Culin is immune to cold, electricity, polymorph, and mind-affecting
Resistance (Ex): Culin is treated as a 25-HD undead for the
purpose of resolving turn, rebuke, command, or bolster attempts.
Traits: Culin is immune to poison, sleep, paralysis, stunning,
disease, death, effects, necromantic effects, mind-influencing effects,
and any effect requiring a Fortitude save unless it also works on
objects. He is not subject to critical hits, subdual damage, ability
damage, ability drain, or energy drain. Negative energy heals him,
and he is not at risk of death from massive damage but is destroyed
at 0 hit points or less. Culin has darkvision (60-foot range). He
cannot be raised, and resurrection works only if he is willing.
Spells Known (3/5/5/3/1; save DC 16 + spell level; 15% chance
of arcane spell failure): 0 -- daze, detect magic, mage hand,
prestidigitation, read magic, resistance; 1st -- charm person,
cure light wounds, expeditious retreat, sleep; 2nd -- blindness/deafness,
enthrall, hold person, suggestion; 3rd -- charm monster,
greater magic weapon, haste, keen edge; 4th -- dominate person,
Spells Known (6/8/8/7/7/5; save DC 16 + spell level; 15% chance
of arcane spell failure): 0 -- arcane mark, dancing lights, detect
magic, flare, ghost sound, light, mending, open/close, ray of frost;
1st -- burning hands, change self, mage armor, magic missile,
true strike; 2nd -- bulls strength, cats grace,
invisibility, knock, see invisibility; 3rd -- dispel magic,
fireball, fly, slow; 4th -- improved invisibility, polymorph
self, scrying; 5th -- cone of cold, teleport.
Hat of disguise, keen rapier +1, studded leather
armor +1, ring of protection +1, cloak of resistance
+1, wand of charm person (50 charges), wand of color
spray (50 charges).
Feats from Song and Silence.
a bard and sorcerer full of confidence in his youth, Culin Thark
planned to come to Thay and take on Szass Tam himself. When the
fateful moment came, however, his abilities were less than his opinion
of them, and he was captured. Tam found it amusing to make him into
a lich, and thus Culin came to serve in death what he hated and
fought in life. Now he performs at the taverns that Tam directs
and uses his formidable powers to trap other victims for his master.
Thark is still proud and a little arrogant now that he is a lich.
He is quite the charmer, and when disguised as a human he can talk
people into doing almost anything he wants. He has control of some
undead (according to the average party level of the characters)
that Tam has placed where he works, in case he is discovered and
threatened, and he uses his bardic powers to augment them.