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Perilous
Gateways
The Shadow Path: A Portal Network
By James Wyatt

The
Unspoken Hall
The
dwarven realm of Ammarindar was neither the first nor the greatest dwarven
kingdom of Faerûn's ancient history, but it was founded before both the
elven kingdom of Cormanthyr and the human empire of Netheril. Founded
in -4100 DR, Ammarindar at its height occupied much of the upper Delimbyr
valley, between the High Forest and the Fallen Lands, and stretched into
the Underdark as well. It fell alongside the elven kingdom of Eaerlann
in 882 DR, when hordes of orcs and the demons of Hellgate Keep swept it
away.
In
the centuries after Ammarindar's fall, the drow of Ched Nasad and the
beholders of the Graypeaks both moved into its subterranean tunnels and
fastnesses, looting its treasures and defiling its halls. Around 1220
DR, the demons of Hellgate Keep began to appropriate these areas for their
own use, driving out the drow and beholders and establishing a network
of outposts throughout that region of the Underdark. To their fiendish
delight, these demons stumbled upon the Unspoken Hall -- a cavernous shrine
built by dwarves but custom-tailored to suit demonic needs. For the dwarves
that hollowed out the Unspoken Hall were the worshiper-slaves of a demon
lord.
A
portal in Iltkazar
leads to a nondescript
cavern, which also serves as the only place of entry for anyone stumbling
upon the Unspoken Hall by way of nearby Underdark tunnels (area 1 on the
map). A number of dead-end tunnels branch off from this area, as well
as one narrow tunnel that winds over a treacherous and monster-infested
route to a main Underdark thoroughfare connecting Ched Nasad to distant
Menzoberranzan.

To
the west of this entry cavern, a statue stands on a raised platform in
the middle of another large natural-looking cavern (area 2). The statue
depicts a dwarf with demonic features -- large feathered wings, clawed
hands and feet, and an elongated, almost birdlike face. Crafted long before
the birth of the individual it depicts, the statue represents the Speaker,
a half-vrock dwarf who now makes his residence in the Unspoken Hall. Branching
off from this chamber are three more natural caverns, with one (area 3)
containing a deep sinkhole whose depths have never been plumbed. Stairs
leading up and away from the statue's demonic face indicate the continuation
of dwarf stonework in the remainder of the hall.
To
the east of the stairs in the hall's upper level is the Hellfire Forge
(area 6), which is a blazing smelter of undying abyssal fire. Actually
a portal of sorts in its own right, this furnace carries any creature
wholly entering its flames into a fiery region of the Abyss that is populated
with balors and other, nameless, fire-loving demons. Strangely, the tremendous
heat from the fires does not extend farther than 5 feet into the remainder
of the room. Work tables and anvils are set up near the forge. A smith
can heat metal in the abyssal flames, carry it back to an anvil or work
table, and work it successfully for as long as 5 minutes away from the
flame, thanks to the demonic magic of the flames and the anvils. Countless
unholy weapons and other tools of evil were forged here in secret during
Ammarindar's height, and then they were forged openly when the hall was
held by fiends from Hellgate Keep. (In game terms, the magic of this forge
reduces the time required to create magic arms and armor by one day, but
the crafted item is always tainted with evil in some way, and a holy item
cannot be created here. The forge does not reduce the cost of creating
any item.)
Stairs
and a ramp lead down and east from the Hellfire Forge, to a natural cavern
(area 7) that was probably once connected to area 1. This cavern served
as an armory for the dwarves of the Unspoken Hall. It held their weapons
and armor at the ready in case of attack from the good dwarves of Ammarindar.
Drow and demons have long since plundered the unholy treasures once held
here and unwittingly spread them across Faerûn. The northern alcove, however,
holds a treasure of a different sort: a portal leading into the
Labyrinth
. The portal
is marked by an archway carved into the natural stone wall and is activated
by placing a hand on the stone within the archway and reciting a sentence
in praise of Baphomet: "Lord of might, horned god, praise to you,
great Baphomet."
Drow
from Ched Nasad occasionally use this portal as a way of traversing
significant distances with no interference from faerzress. Occasionally,
raiding parties camp in this cavern before venturing to the Labyrinth
and on toward Gracklstugh or the outskirts of Menzoberranzan or onward
through the Labyrinth's portal to Oryndoll. As long as they avoid the
western part of the Unspoken Hall, they find they can make camp in safety,
at least by Underdark standards.
A
long hallway leads west from the stairs to the shrine area of the Unspoken
Hall. Area 8 was once a barracks area for dwarves who either lived in
the hall full-time or needed to stay for a while -- either because they
were needed in the hall or because their loyalties had been discovered
and they could not return home. Three small chambers on the east side
were more private rooms for high-ranking leaders of the demon-worshiping
cult. The large room on the west was never occupied until a few years
ago, when the Speaker
arrived and
claimed the room that had been ready for him for three thousand years.
In
-1650 DR, a secret cult of evil dwarves in the kingdom of Ammarindar built
the Unspoken Hall under the pretext of mining adamantine and forging weapons
and armor from that rare, fine metal. They built it -- and portals
linking it with the other centers of their far-flung cult -- on the basis
of a prophetic vision their leader received. In three centuries' time,
he believed, a half-fiend dwarf would come to the hall and claim it for
his own, doing the will of the cult's demonic patron. The statue in area
2, the large room off area 8, and, indeed, the whole Unspoken Hall was
built in honor of this yet-to-be-born half-fiend. A century to a demon
prince passes on Faerûn like a thousand years, or else the cult leader
was misguided -- but now three millennia have passed and the Speaker has
come, unwilling heir to an ancient prophecy and an evil birthright. He
now lives in his appointed room, scavenging in the Underdark for food
where the hall's builders intended him to feast in luxury.
At
the north end of the barracks, ornately carved double doors forged of
solid adamantine (2 inches thick, hardness 20, 80 hp, break DC 60) lead
to the inner sanctum of the Unspoken Hall. Here stands a massive stone
statue of a figure like a minotaur -- a bullheaded humanoid with large,
curving horns, covered in shaggy hair, with a long, bovine tail. This
is Baphomet, the demon prince revered by the corrupted dwarves of Ammarindar.
Two smaller shrines to the east and west contains smaller statues. The
one to the west depicts a normal dwarf with an evil visage. This is Balik
Blackhand, the builder of the hall and founder of the Baphomet cult. The
one to the east represents the Speaker again.
Behind
the statue of Baphomet is a secret door so well hidden that it has remained
undiscovered since the fall of Ammarindar (Search DC 35). Beyond the door,
Balik Blackhand is interred in a stone sarcophagus bearing his likeness.
Lying on his breast is Gamadurth,
his greataxe.

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