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Perilous
Gateways
Ghostly
Portals
By Robert
Wiese

Bane's
Eye
The destruction
of Zhentil Keep in 1368 DR resulted in the strengthening of Zhentarim
rule over the city, and Fzoul Chembryl now administers the city and uses
it as an arsenal of the Black Network and as a temple of Bane, his dark
god. He naturally plans large conquests for the Zhentarim, and he keeps
a close eye on the workings of his underlings as well as the movements
of the do-gooders of Faerûn. For this purpose, he had created for him
a second artifact, Bane's Eye.
Located
deep within Zhentil Keep itself and guarded by a legion of Zhent soldiers,
Bane's Eye is a huge circular stone structure that marks a very unique
portal. This portal is two-way and activated by the key
phrase, "In the name of Dark Bane, I seek access to [location],"
where [location] specifies one of the exits for the portal. As
only Fzoul and two others know this phrase activates a portal at
all, the secret is well kept. The portal has six separate locations:
the Citadel of the Raven, Darkhold, a spot near Shadowdale, and three
places around Faerûn where Fzoul has intrigues in the works. Using a sacrificial
ritual that involves the deaths of many innocents and the direct intervention
of Bane himself, Fzoul can change the exit locations of this portal
at need, but to have two-way travel he must arrange for a new portal
to be created at the new destination.
This
fell portal has other powers besides since the black marble arch
that marks it has been enhanced with many powers. Its primary purpose
is to aid in scrying, and use of the arch grants a +20 bonus to Scry checks.
It also imposes a -10 penalty to attempts to detect its scrying. With
this device, Fzoul, or those wizards he might designate, can watch events
unfold anywhere in Faerûn. Thus, it has the frightening power of allowing
Chembryl to view a place where he is active, see the most secret discussions
of his enemies, and send creatures through to disrupt the plans they thought
were known only to them.
Further,
the portal arch can defend itself. In defense, it bestows a bestow
curse effect on anyone within 1,000 feet who seeks to harm the portal
or to use it in the service of any but Bane. (At the DM's option, this
curse could instead cause strange events to befall the person that take
control of his or her life away temporarily, such as suddenly being attacked
by a press gang and sold into slavery on the high seas, or meeting a young
child who then leads the person through a labyrinthine path through the
underworld of Zhentil Keep on some errand that the person had no intention
of getting involved in at all. The curse would also affect anyone not
in the service of Bane by causing a -2 penalty on all attacks, skill checks,
and saving throws made within 100 feet of the portal itself.)
All is
not perfect for Chembryl, though. He does not know that his cherished
portal was tainted from its creation. One of the priests who assisted
with the construction, and who was later sacrificed to fuel the magic
of the portal, was in fact a follower of Cyric. The followers of
the Dark Sun keep an eye on their enemies, as well, and they heard about
Chembryl's plans to create the portal. Thus, they sent one of their
own inside, and this priest carried within his body foul, corrupting magic.
When he was sacrificed in the ritual, the magic leaked into the portal,
becoming part of its essence. This magic is slowly turning Bane's Eye
away from the control of the followers of Bane, and it's opening the way
for the Cyric priests to wrest control of it. The corrupting process will
take some time, and before the portal is sufficiently weakened,
Chembryl should notice some variations in its functions, but it is very
unlikely that he will suspect the truth. Meanwhile, the priests of Cyric
scry on the portal, watch Chembryl and his lackeys, and bide their
time.
How
to Incorporate Bane's Portal Into Your Campaign:
- You can build up
to the introduction of this particular portal. For example, the
adventurers find themselves operating in a place where the Black Network
is active and whenever they make plans against the Zhentarim, their
enemies seem to know their plans. Defeat after defeat can be frustrating,
and you should not pile too many upon your poor players, but definitely
give them the feeling that someone is somehow watching them. When they
finally are successful, they learn about the connection back to Bane's
Eye, though not all its powers. This can lead higher-level adventurers
into the heart of Zhentil Keep itself as the PCs seek to neutralize
the powers of the Eye. In doing so, they would face not only the forces
of the keep and the powers of the Eye, but the priests of Cyric who
do not want it destroyed before they can gain control of it.

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