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Perilous
Gateways
Ghostly
Portals
By Robert
Wiese

The
Ghost Portal
Around
campfires, people tell stories of ghost ships carrying undead crews. These
ships appear out of the fog and disappear just as quickly. How they are
created, no one knows. Can there be anything else like this? Certainly,
because one other known phenomenon appears out of nowhere. People across
Faerûn report sightings of a stone circle 20 feet in diameter that shimmers
like a ghost and spews forth death.
The stone
circle is composed of thirty standing stones, each between 4 and 9 feet
high, and large capstones that connect the standing stones. The circle
is not quite complete; one of the capstones is missing, which creates
a gap in the border. This stone circle is like many others across Faerûn,
except for one feature: Many people say that it is not real.
Stories
abound as to how the circle was created and what may have happened to
its builders that would have resulted in it becoming ghostly. Some say
that a whole circle of druids built and used the structure ages ago, and
a horrible event slaughtered the entire circle. The perpetrators of this
slaughter range from priests of Malar (with the druids following Silvanus
or Mielikki) to priests of a god of terror and death older than Bane,
to the army of a warlord from the Far East that destroyed everything in
his path. Others may tell you that the circle contains the consciousness
of a powerful druid, or wizard, or even a god. Where the circle has appeared
more than once, the site is considered holy or unholy, depending on the
beliefs of the local inhabitants.
Whatever
the story, many an adventurer has been terrified when the stone circle
flickered into existence near, or around, his or her campsite. These adventurers
report that the stones shimmer eerily and resemble a ghost in their incorporeal
appearance. Fog rolls through the stones as well, heightening the eeriness.
Many report that shadowy, incorporeal shapes appear in the center of the
circle -- first one, and then more. They rush out of the circle into the
night, and, if the adventurers are fortunate, they rush off in some direction
other than toward them. Some have said that, in the middle of a fight
with these shadowy creatures, the stone circle has faded away and has
taken the creatures with it. Whether any of it existed at all can be a
question that witnesses ask for years afterward.
Within
this ghostly stone circle is a portal that leads to the Plane of
Shadow, or perhaps the Ethereal Plane. No one knows, because no one has
studied it closely. The portal is a one-way gate; the stone circle
is the exit. The origin is somewhere on the Plane of Shadow. The portal
itself is a circle 10 feet in diameter. It is continuously open when the
stone circle is manifested, and it is closed when the stone circle is
elsewhere. The creatures that appear from the portal are usually
shadowy apparitions without reality, but sometimes they have substance.
A few brave sages have studied the stone circle from a theoretical perspective,
and their best theories state that the stone circle is actually on the
Ethereal Plane and crosses over to the Material Plane at random times.
This theory also accounts for why the circle appears in different places;
the sages say that the Ethereal Plane does not match exactly with the
Material Plane at the same places always.
How
to Incorporate the Ghost Portal Into Your Campaign:
- The ghost portal
can appear in the middle of another adventure as a random encounter.
Since it can appear anywhere, you can arrange a middle-of-the-night
appearance and even an attack by shadow creatures. You could use either
real shadows or shade creatures of any type using the shade template
printed in Forgotten Realms
Campaigns Setting.
- A necromancer has
studied the stone circle for years in an effort to determine a pattern
to its appearances (there is none). Eventually she learned that if she
was "inside" one of the stones when the circle began to fade,
she went with it. Further study produced the knowledge that she could
control where it would appear next. She is now using it to terrorize
some group or town, and they turn to adventurers for help. The necromancer's
weakness is that she cannot leave the circle, so she must send minions
to bring food and supplies (those that she cannot create with magic).
The minions become the adventurers' way of discovering the force behind
the circle's appearance, and if they can force her out of the circle
then she loses it the next time it fades away. The reasons for her terrorizing
the locals could be revenge, malice, or even a desire to drive them
off so she can claim the land.

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