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Perilous
Gateways
Portals
of the Frozen Wastes
By James
Wyatt

The
Prince of Jhothûn
The
Prince of Jhothûn: Male
qorrashi Sor14; CR 27; Large outsider (Cold, Lawful); HD 7d8+35 plus 13d4+65;
hp 163; Init +6; Spd 20 ft., fly 60 ft. (perfect); AC 30, touch 16, flat-footed
28; Atk +18/+13/+8 melee (1d8+7, slam); Face/Reach 5 ft. x 5 ft./10 ft.;
SA chill, frostbite, spell-like abilities; SQ cold subtype, icewalking,
outsider traits, plane shift, telepathy; AL LN; SV Fort +14, Ref
+11, Will +16; Str 20, Dex 14, Con 20, Int 18, Wis 16, Cha 28.
Skills
and Feats: Bluff +16, Concentration +26, Diplomacy +13, Escape Artist
+9, Hide -2, Intimidate +18, Knowledge (arcana) +11, Knowledge (history)
+16, Knowledge (nobility and royalty) +18, Listen +10, Move Silently +9,
Scry +18, Sense Motive +10, Spellcraft +28, Spot +17; Combat Casting,
Combat Reflexes, Dodge, Heighten Spell, Improved Initiative, Mobility,
Spell Focus (Evocation), Spell Penetration, Spring Attack.
Chill
(Ex): The prince deals 1d6 points of additional cold damage with a
successful slam attack.
Frostbite
(Ex): A creature that sustains any cold damage from the prince's melee
attacks suffers from frostbite and is fatigued (cannot run or charge;
-2 penalty to Strength and Dexterity). These penalties end when the cold
damage is healed by any means.
Spell-like
Abilities: 1/round -- endure elements, invisibility (self only);
3/day -- cone of cold, ice storm; 1/day -- create food and water,
gaseous form (up to 1 hour), major creation (created vegetable
matter is permanent), persistent image, wind walk. Caster level
20th; save DC 19 + spell level.
Cold
Subtype: The prince is immune to cold damage but takes double damage
from fire unless a saving throw for half damage is allowed. In that case,
he takes half damage on a success and double damage on a failure.
Icewalking
(Ex): This ability works like the spider climb spell but applies to
all icy surfaces. The prince can move normally on any icy surface.
Outsider
Traits: The prince has darkvision 60 ft. It cannot be raised or resurrected
(though a wish or miracle spell can restore life).
Plane
Shift (Sp): The prince can enter any of the elemental planes,
the Astral Plane, or the Material Plane. This ability transports him and
up to six other creatures, provided they all link hands with the prince.
It is otherwise similar to the spell of the same name.
Telepathy
(Su): The prince can communicate telepathically with any creature
within 100 feet that has a language.
Sorcerer
Spells Known (6/9/8/8/8/8/6/4; base DC 19 + spell level or
21 + spell level for evocation spells): 0 -- arcane mark, detect magic,
flare, light, mage hand, open/close, ray of frost, read magic, resistance;
1st -- alarm, comprehend languages, expeditious retreat, mage armor,
magic missile; 2nd -- blindness/deafness, blur, detect thoughts,
resist elements, see invisibility; 3rd -- dispel magic, gust of
wind, haste, sleet storm; 4th -- charm monster, ice storm, improved
invisibility, Otiluke's resilient sphere; 5th -- cone of cold,
dominate person, teleport; 6th -- chain lightning, geas/quest;
7th -- limited wish.
Possessions:
Ring of protection +5, bracers of armor +8, staff of frost, cloak of
charisma +6.

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