of the Frozen Wastes
Red Worm: Male half-red
dragon half-advanced remorhaz; CR 11; Gargantuan dragon; HD 14d12+112;
hp 203; Init +5; Spd 30 ft., burrow 20 ft., fly 30 ft. (average); AC 26,
touch 7, flat-footed 25; Atk +26 melee (4d6+16, bite), and +21 melee (2d6+8,
2 claws); Face/Reach 10 ft. x 20 ft./10 ft.; SA breath weapon (30-ft.
cone of fire), improved grab, swallow whole; SQ darkvision 60 ft., heat,
immunities, low-light vision, tremorsense; AL CE; SV Fort +17, Ref +10,
Will +5; Str 42, Dex 13, Con 27, Int 7, Wis 12, Cha 12.
and Feats: Hide -11, Jump +23, Listen +21, Move Silently +8, Spot
+17; Alertness, Improved Initiative, Power Attack.
Weapon (Su): Once per day, the Red Worm can breath a 30-foot cone
of fire that deals 6d10 points of fire damage to creatures within its
area. A successful Reflex save (DC 19) reduces the damage by half.
Grab (Ex): If the Red Worm hits a Huge or smaller opponent with its
bite attack, it deals normal damage and attempts to start a grapple as
a free action without provoking an attack of opportunity (grapple bonus
+42). If it gets a hold, it can swallow the opponent on its next successful
grapple check. Alternatively, the Red Worm has the option to conduct the
grapple normally, or simply use its jaws to hold the opponent (-20 penalty
on grapple check, but the Red Worm is not considered grappled). In either
case, each successful grapple check it makes during successive rounds
automatically deals bite damage.
Whole (Ex): The Red Worm can swallow a Huge or smaller creature by
making a successful grapple check (grapple bonus +42), provided it already
has that opponent in its maw (see Improved Grab, above). Once inside the
Red Worm, the opponent takes 4d6+24 points of crushing damage and 10d10
points of fire damage per round from the creature's blazing gut. A swallowed
creature can try to cut its way out with either claws or a light piercing
or slashing weapon. Dealing a total of at least 25 points of damage to
the gizzard (AC 20) in this way creates an opening large enough to permit
escape. Once a single swallowed creature exits, muscular action closes
the hole; thus, another swallowed opponent must cut its own way out. The
Red Worm's interior can hold 1 Huge, 4 Large, 16 Medium-size, or 64 Small
or smaller opponents.
(Ex): Anything touching the body of the Red Worm during combat takes
10d10 points of fire damage. This heat is usually enough to melt nonmagical
weapons, but a magic weapon gets a Fortitude save (DC 25).
The Red Worm is immune to sleep and paralysis effects, and to fire.
Vision: The Red Worm can see twice as far as a human in starlight,
moonlight, torchlight, and similar low-light conditions.
(Ex): The Red Worm can automatically sense the location of anything
within 60 feet that is in contact with the ground.
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