Dragons' Claw Portals
Dragonjaw Mountains Portal
range is home to clans of gnomes, who make jewelry, tools, and inventions.
They then trade these things and iron to the humans in the nearby city
of Milvarune. A small number of copper dragons live in the mountains,
too. Copper dragons aside, the presence of gnomes with gems and metals
and other goods is a strong temptation, and Valraxaxath felt it behooved
him to link this area to his portal network. The copper dragons
might not be interested in his plans to bring more wealth to dragons,
but plenty of blue, red, and white dragons find the gnomes not only good
wealth sources, but tasty as well. Unknown to many in Thesk, a few chromatic
dragons have moved into the Dragonjaws and have begun preying on the gnomes
in a quiet way. The gnomes know, of course, and do not know where these
new dragons have come from, or why their copper dragon friends don't know
is located, like the others in this network, in the highest peaks. This
one, however, is in a cavern that once served as the lair of a copper
dragon. Valraxaxath killed it some thirty years ago. The portal
is actually set in the cave opening to the lair and is triple the normal
size for a portal. One uses the portal from the outside,
and those arriving appear in the cave and depart through the portal
aperture. This portal works four times per day, and, to reach any
destination, one must activate it by a key. It is variable, with no default
destination. Valraxaxath did not want anyone appearing in the cavern and
then accidentally being sent somewhere dangerous.
and destinations are as follows:
- The portal
to the Small Teeth Mountains requires blood from a freshly killed (within
the last 8 hours) humanoid or animal.
- The portal
to the Dragonspine Mountains requires a spell cast at the gate to activate
it. Any spell will do.
- The portal to
the Forest of Wyrms requires a dragon's breath weapon to activate.
- The portal
to Rethild requires Valraxaxath himself as the key; unless he uses one
of the other keys, Valraxaxath always goes to Rethild when using this
few in the area even knowing that a problem is brewing, the new dragons
have had an easy time starting hoards. They are moving slowly, because
a rash of dragon slayers entering the hills would be bad for their plans.
The gnomes have increased their defenses, but they are still working under
the "lone dragon" paradigm, and they are in for a rude surprise.
to Incorporate the Dragonjaw Mountains Portal Into Your
- A clan of gnomes
can ask the characters to protect a caravan bound for Milvarune. Two
dragons attack it at once. After the carnage, the dragons divide the
spoils, and each takes a laden wagon and flies away. One flies to the
portal and the other to a lair. Since the portal looks
like the entrance to a lair, it might take the characters a little while
to figure out what is happening.
- The Golden Way,
the trade route between for Kara-Tur and Faerûn, ends in Thesk. It is
a prime target for bandits, and some people notice a sudden rise in
bandit-related activity. The characters are asked to patrol the region
and keep the bandits from attacking the next caravan due in two days.
Bandits do take the caravan, but they don't keep their wealth for long.
The bandits have a lair in the Thesk Mountains, and the dragons of the
Dragonjaws steal the stolen loot from the bandits' hideaway. The characters
have to find the lost loot to prevent a major problem in the area, and
the trail becomes quite complicated.
- Another creature,
perhaps a spellcasting manticore or a gorgon, has discovered the portal
here and one of the keys (choose based on creature used). It uses the
portal to raid or maraud or spy at both locations. If spying,
then it has some humanoid form that it can take. The characters somehow
become involved; perhaps the humanoid form matches that of one of the
characters. They must find out who the spy or marauder is and how it
is getting to safety.
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