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Perilous
Gateways
The
Dragons' Claw Portals
By Robert
Wiese

The
Forest of Wyrms Portal
Deep
within the Forest of Wyrms live green dragons. Lots of green dragons.
Not so many that they are a real threat to the Western Heartlands, but
nevertheless there are a lot of them. These dragons rule the forest, and
intruders find themselves breathing noxious gases if they are unwelcome
or are carrying a lot of valuables.
The forest
is very close to the Trade Way, the main trade route from Waterdeep to
the Inner Sea. It is also within a day's dragon flight from the Serpent
Hills and the High Moor. For all these reasons, the location was practically
irresistible to Valraxaxath. The portal here is deep within the
forest itself, marked by two large trees and set high in the branches
so that flying dragons can use it easily. As a consequence, one has to
fly to use the portal. It is double-sized, but it can accommodate
most dragons. Like the Small Teeth portal, it is a variable portal
that requires keys. It can be used four times per day.
The default
destination for the portal is deep within the Mortick Swamp in
Luiren, where aquatic ogres and scrags await. Anyone who survives while
trying to leave the swamp is indeed heroic, because the portal
transports the creatures to this swampy death while their equipment goes
to Valraxaxath's secondary hoard in the Wyrmbones.
Activating
the portal for the other destinations requires a specific key for
each destination:
- The portal
to the Small Teeth Mountains requires blood from a freshly killed (within
the last 8 hours) humanoid or animal.
- The portal
to the Dragonspine Mountains requires a spell cast at the gate to activate
it. Any spell will do.
- The portal
to the Dragonjaw Mountains requires the user to speak the word "gem"
in Draconic.
- The portal
to Rethild requires Valraxaxath himself as the key; unless he uses one
of the other keys, Valraxaxath always goes to Rethild when using this
portal.
Would-be
dragon slayers have perished when encountering a blue or red dragon when
they were prepared for greens, and occasionally chromatic dragons of other
colors will help the greens if a lot of "heroes" invade the
forest. After all, the greens are very useful in helping them with their
own problems. The other denizens of the forest have become worried that
reds, blues, blacks, and the occasional white have taken up residence,
but when one is used to having green dragons around all the time, a dragon
of a different color does not phase one that much, and the other dragons
leave the forest alone. The people who use the Trade Way, on the other
hand, are very disturbed by the rise in frequency and boldness of dragon
strikes.
How
to Incorporate the Forest of Wyrms Portal Into Your Campaign
- If the party contains
would-be dragon slayers, they enter the forest to hunt a green and claim
its treasure, but run into a blue or black dragon instead. The dragon,
not used to fighting in the forest, retreats to the portal and
disappears through it. The characters can try to follow and probably
end up naked in Mortick Swamp the first time through.
- Local city or town
governments become increasingly concerned about the activity of dragons
in and around the forest. Divinations reveal that the dragons are coming
from elsewhere, and the governments or their representatives hire or
ask the player characters to find and investigate this source of dragons
so that something can be done.
- The characters
investigate the tracks of some troll bandits and follow them deep into
the forest. While on this quest, they see a white dragon appear out
of thin air at the portal (from the Dragonspine Mountains) and
fly away over the trees. The trolls think the portal is a holy
site of some kind and give it wide berth. They can, if captured, tell
of dragon traffic through the strange place.


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