Trail of Tears
By Eric L. Boyd
Lord of Battles strode across the battlefields of Faerûn during the Time
of Troubles, leaving a trail of Tempus's weepings in his wake.
These blood-crimson gems, also known as red tears, mark a path
of pilgrimage for the Foehammer's followers seeking either atonement or
a boon from the god. Strap on your armor and grab your trustiest blade,
for this chain of magic portals will lead you straight from one
field of battle to another!
Trail of Tears" is a portal network connecting at least four
famous battlefields of Faerûn on which humans battled one another: the
Fields of the Dead in the Western Heartlands, Sword's Creek in Mistledale,
the Fields of Nun in eastern Chondath, and the Tharch of Thazalhar on
the southern border of Thay. Each of these four fields of battle offers
a deadly challenge to those who would travel in the Foehammer's wake,
but successful supplicants can earn the favor of the Lord of Battles.
from one battlefield to the next along the four-part Trail of Tears:
and supplemental information:
to Incorporate the Trail of Tears Into Your Campaign
the Trail of Tears as part of an established campaign, or use the network
as the backbone of a mini-campaign all its own. Consider the following
hooks to draw characters along the chain of portals left in the
wake of the Lord of Battles.
- A follower of Tempus
who seeks atonement for her misdeeds is directed by her superior to
walk the Trail of Tears, beginning with the portal atop an unnamed
hillock in the midst of the Fields of the Dead on the night of the full
- An army commander
seeking an edge over his foes in an upcoming conflict receives a vision
from the Lord of Battles directing him to follow the Trail of Tears.
- A high priest of
the Foehammer who seeks to establish an abbey dedicated to Tempus explores
the Trail of Tears in hopes of finding a site sacred to the Lord of
- A band of adventurers
seeking to quickly travel the length of Faerûn stumbles across a reference
to the Trail of Tears and decides that any challenges it entail are
worth the savings over other forms of travel.
L. Boyd has written articles for Dragon Magazine, Dungeon
Adventures, and Polyhedron Magazine. His game design
credits include Faiths & Avatars, Volo's Guide to All Things
Magical, Powers & Pantheons, Demihuman Deities,
Drizzt Do'Urden's Guide to the Underdark, Cloak & Dagger,
and the upcoming Faiths & Pantheons. In addition to writing
about his favorite game world, Eric leads a software development group
in Ann Arbor, Michigan.
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