Trail of Tears
By Eric L. Boyd
Incarnation of Anhur
Incarnation of Anhur: Male half-celestial half-human Ftr10/Chm of
Anhur5; CR 16; Medium-size outsider; HD 10d10+30 plus 5d10+15; hp 127;
Init +7; Spd 20 ft.; AC 25 (touch 13, flat-footed 22); Atk +18 ranged
touch (1d8+5, gloves of lightning); or +23/+18/+13 melee (1d8+9/15-20,
+2 holy keen khopesh); SA Smite infidel, spell-like abilities;
SQ +4 racial bonus on Fortitude saves against poison, divine wrath, immunities,
lay on hands, low-light vision, sacred defense +2; AL CG; SV Fort
+14, Ref +10, Will +8; Str 20, Dex 16, Con 16, Int 13, Wis 14, Cha 17.
and Feats: Climb +18, Handle Animal +8, Jump +18, Knowledge (religion)
+11, Listen +7, Ride (horse) +6, Spot +7, Swim +9; Blind-Fight, Cleave,
Dodge, Expertise, Great Cleave, Improved Critical (khopesh), Improved
Initiative, Iron Will, Mobility, Power Attack, Spring Attack, Sunder ,
Weapon Focus (khopesh), Weapon Specialization (khopesh), Whirlwind Attack.
Infidel (Su): Once per day, Ramathanhur may attempt to smite a creature
with a different patron deity (or no patron deity at all) with one normal
melee attack. He gains a +3 bonus on his attack roll and a +5 bonus on
his damage roll for this attack. If he accidentally smites someone with
the same patron, the smite has no effect but is still used up for that
Abilities (Sp): At will -- light; 3/day -- holy aura,
protection from evil; 1/day -- aid, bless, cure serious wounds,
detect evil, dispel evil, hallow, holy smite, holy word, neutralize poison,
remove disease, symbol. These abilities are as the spells cast by
a 15th-level caster (save DC = 13 + spell level).
Wrath (Su): Ramathanhur channels a portion of his patron's power into
wrath, giving him a +3 bonus on attack rolls, damage, and saving throws
for 3 rounds. During this time, he also has damage reduction 5/-. This
ability can be used once per day and is invoked as a free action.
Ramathanhur is immune to acid, cold, disease, and electricity.
on Hands (Sp): Ramathanhur can heal wounds by touch as a standard
action. Each day he can cure 8 hit points. He can cure herself and can
divide the curing qamong multiple recipients. He doesn't have to use it
all at once. Alternatively, he can use some or all of these points to
deal damage to undead creatures as a touch attack.
Vision: Ramathanhur can see twice as far as a human in starlight,
moonlight, torchlight, and similar low-light conditions.
Defense: Ramathanhur gains a +2 bonus on saving throws against divine
spells, as well as the spell-like and supernatural abilities of outsiders.
gloves of lightning, +2 holy keen khopesh, lion's shield,
+3 scale mail.
is an Incarnation of Anhur, a Mulhorandi term referring to the mortal
offspring of one of the god-kings of Mulhorand. In 922 DR, he was serving
as commander of Mulhorand's armies based on the Priador Plateau. Taken
by surprise by the rebellion of the Red Wizards, Ramanthanhur's troops
were driven off the plateau and forced to regroup in the rolling hills
of Thazalhar. Ramanthanhur was forced to resign his commission in disgrace,
and he chose to dedicate his life to defending this ancient memorial to
most Mulan, Ramathanhur is tall and devoid of any body hair. Of proud
and noble bearing, the charismatic Son of Anhur stands nearly seven feet
in height, has an aquiline visage and sparkling eyes of blue, and his
golden skin seems to radiate light.
of Lightning: These flexible leather gloves are covered with small
copper rivets. Three times per day the wearer may make a ranged touch
attack (range 30 feet) that deals 1d8+5 points of electrical damage. The
wearer gains a +3 bonus on the attack if the target is wearing metal armor
(or made out of metal, carrying a lot of metal, and so on).
Level: 6th; Prerequisites: Craft Wondrous Item,
Bigby's clenched fist, mage armor, magic missile;
Market Price: 22,000 gp; Weight: 2 lb.
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