Trail of Tears
By Eric L. Boyd
yn Memnon adh Shoon
yn Memnon adh Shoon: Male swordwraith half-elemental half-human Ftr4/Sor6;
CR 14; Medium-size undead; HD 4d12 plus 6d12; hp 65; Init +7; Spd 30 ft.;
AC 18 (touch 13, flat-footed 15); Atk +12/+7 melee (1d6+7/17-20, +1
flaming burst scimitar); SA Spell-like abilities, Strength damage
1; SQ +4 racial bonus on Fortitude saves against poison, damage reduction
10/+2, immune to fire, turn resistance +2, undead traits; AL LE; SV Fort
+6, Ref +6, Will +8; Str 16, Dex 17, Con -, Int 14, Wis 10, Cha 18.
and Feats: Climb +4, Concentration +11, Handle Animal +10, Hide +7,
Jump +7, Knowledge (arcana) +8, Listen +5, Move Silently +10, Ride (horse)
+5, Spellcraft +13, Spot +5, Tumble +7; Alertness, Blind-Fight, Cleave,
Improved Initiative, Iron Will, Power Attack , Quicken Spell, Silent Spell,
Weapon Focus (scimitar), Weapon Specialization (scimitar).
Abilities (Sp): 1/day burning hands, flaming sphere, fire shield,
produce flame, wall of fire. These abilities are as the spells cast
by a 10th-level sorcerer (save DC = 14 + spell level).
Damage (Su): A creature struck by a Malik's scimitar takes 1 point
of temporary Strength damage.
Resistance (Ex): Malik is less easily affected by clerics or paladins.
When resolving a turn, rebuke, command, or bolster attempt, the creature
receives a bonus of +12.
Traits: Immune to poison, sleep, paralysis, stunning, disease, death,
effects, necromantic effects, mind-influencing effects, and any effect
requiring a Fortitude save unless it also works on objects; not subject
to critical hits, subdual damage, ability damage, ability drain, or energy
drain; cannot heal damage if there is no Intelligence score, (though fast
healing and regeneration work normally); negative energy heals; not at
risk of death from massive damage, but destroyed at 0 hit points or less;
darkvision 60 ft.; cannot be raised; resurrection works only if creature
Spells Known (6/7/6/4; base DC = 14 + spell level): 0 -- dancing
lights, disrupt undead, ghost sound, mage hand, open/close, read magic,
resistance; 1st -- burning hands, expeditious retreat, mage armor,
magic missile; 2nd -- invisibility, locate object; 3rd -- fireball.
brooch of shielding, eversmoking bottle, +1 flaming burst
scimitar, bracers of armor +4, necklace of fireballs
(type II), potion of bull's strength, scroll of shout.
yn Memnon adh Shoon was a mameluk commander of the Shoon Imperium in life.
He fought on behalf of Valashar against the Cormyrean armies of Crown
Prince Azoun I, and he died amidst the Fields of the Dead in ignominy.
Malik claimed to be the son of the legendary Memnon, but in truth that
heritage was many generations removed.
the parentage of his efreeti father, Malik stands nearly 7 feet in height
and has coal black skin with a reddish tint and eyes that dance with fire.
His features resemble that of a ghostly efreeti, but he is corporeal.
to Main Article
to the Forgotten Realms
main news page for more articles and news about the Forgotten
Realms game setting or check out the Forgotten
boards for a lively discussion of all aspects of the Forgotten