Dungeons & Dragons Forgotten Realms
Perilous Gateways
Portals of Lantan
By Jeff Quick
Steal onto the island of Lantan:
10/10 Lantan to Pirate Isles
10/03 The Lamstrand family portal
9/26 Lantan to Samarach
9/19 The Welcome Gates
9/19 Introduction
Statistics and supplemental information:
10/10 Gimlet Watersprecht, "retired" gnome pirate
10/03 Silky the Cat, a familiar without a master, seeking bloody vengeance
9/19 Vale Sounders, the ultimate home defense system
Recent Gateways
Portals of the Moonstars
Bandit Lord Portals
Portals of the Harvest Gods
Moon Portals
Dwarven Portals

Perilous Gateways
Portals of Lantan

By Jeff Quick

Gimlet Watersprecht

Gimlet Watersprecht: Male gnome Ill7/Rog4; CR 11; Small humanoid; HD 7d4+7, 4d6+4; hp 33; Init +2; Spd 20 ft.; AC 15 (touch 15, flat-footed 15); Atk +7/+2 (1d6, club) or +11/+6 ranged (1d10+2, +2 pistol); SA Sneak attack (+2d6); SQ Evasion, gnome traits, speak with animals, traps, uncanny dodge (Dex bonus to AC); AL N; SV Fort +4, Ref +8, Will +7; Str 10, Dex 14, Con 12, Int 16, Wis 13, Cha 9.

Skills and Feats: Alchemy +11, Appraise +7, Bluff +3, Concentration +11, Forgery +7, Gather Information +3, Hide +10, Knowledge (Lantan) +8, Knowledge (Pirate Isles) +9, Listen +7, Move Silently +6, Profession (sailor) +6, Search +7, Spellcraft +11, Spot +5, Swim +6, Use Rope +9; Blind-Fight, Brew Potion, Exotic Weapon Proficiency (firearms), Quick Draw, Scribe Scroll, Silent Spell.

Sneak Attack: If Gimlet's target would be denied a Dexterity bonus to AC (whether he or she actually has a bonus or not), or when he flanks his target, Gimlet's attack deals +2d6 points of extra damage.

Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Gimlet takes no damage with a successful saving throw.

Gnome Traits: Low-light vision (can see twice as far as a human in low-light conditions); +2 racial bonus on saving throws against illusions; +1 racial bonus on attack rolls against kobolds and goblinoids; +4 dodge bonus against giants.

Traps: Gimlet can use the Search skill to locate traps when the task has a DC higher than 20.

Uncanny Dodge (Ex): Gimlet can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when flat-footed.

Possessions: +2 ring of protection, ring of water walking, +2 pistol, club, potion of clairaudience/clairvoyance, potion of detect thoughts, potion of nondetection, potion of water breathing, sailor’s outfit, belt pouch, spyglass, 20 gp.

Wizard Spells Prepared: (5/6/5/4/2; base DC = 13 + spell level): 0 -- detect magic, ghost sound*, mage hand, mending, read magic; 1st -- animate rope, change self*, grease (2), mage armor, reduce; 2nd -- alter self, invisibility*, minor image, mirror image, web; 3rd -- lightning bolt (2), major image*, water breathing; 4th -- dimension door, improved invisibility*.

Spellbook: 0 -- dancing lights, detect magic, detect poison, ghost sound, mage hand, mending, read magic; 1st -- animate rope, change self, color spray, grease, identify, mage armor, mount, obscuring mist, reduce, shield, silent image, ventriloquism; 2nd -- alter self, arcane lock, invisibility, knock, minor image, mirror image, protection from arrows, web; 3rd -- displacement, haste, lightning bolt, major image, tongues, water breathing, wind wall; 4th -- dimension door, improved invisibility, phantasmal killer, polymorph other, shadow conjuration.

*These spells belong to the school of Illusion, which is this character’s specialty. Prohibited school: Enchantment.

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