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Perilous
Gateways
The
Winding Serpent
By
James Wyatt

Ti-Khana
Large
Magical Beast
Hit
Dice: 4d10+12 (34 hp)
Initiative:
+3 (Dex)
Speed: 60
ft.
AC:
21 (-1 size, +3 Dex, +9 natural)
Attacks:
Rake +7 melee, 2 claws +5 melee, bite +5 melee
Damage:
Rake 2d6+4, claw 1d3+2, bite 2d4+2 plus poison
Face/Reach:
5 ft. by 5 ft./10 ft.
Special
Attacks: Psionics, poison
Special
Qualities: Scent, SR 16
Saves: Fort
+7, Ref +7, Will +2
Abilities:
Str 19, Dex 17, Con 17, Int 4, Wis 12, Cha 10
Skills:
Hide +9, Jump +14, Listen +11, Spot +11, Wilderness Lore +11. A ti-khana
receives a +8 racial bonus to Hide, Jump, Listen, Spot, and Wilderness
Lore checks.
Feats:
Multiattack
Climate/Terrain:
Warm forest
Organization:
Solitary, pair, or pack (3-6)
Challenge
Rating: 5
Treasure:
None
Alignment:
Always chaotic evil
Advancement:
5-8 HD (Large )
A twisted
result of yuan-ti experimentation and cross-breeding, the ti-khana is
a variation on the basic stock of the deinonychus dinosaur. These creatures
resemble their ancestors: lizard-like reptiles that walk on their hind
legs. Their bodies are slightly longer than that of a deinonychus, reaching
about 14 feet in length, while they stand about 8 feet tall and weigh
around 900 pounds. Thick, colorful scales cover their skin, and two long
fangs jut out from among their tearing teeth.
Combat
A ti-khana
leaps at prey like a deinonychus, tearing with its back claws (counting
as a single rake attack), grasping with its forearms, and biting with
its terrible jaws -- adding a toxic venom to the deinonychus's already
fearsome attack routine.
Psionics
(Sp): A ti-khana can produce the following effects at will.
Detect
Poison: As the spell cast by a 6th-level sorcerer.
Alternate
Form: The ti-khana can assume the form of a Tiny to Large viper (see
the Snake entry in Appendix 1: Animals of the Monster Manual).
This ability is similar to a shapechange spell cast by a 19th-level
sorcerer but allows only viper forms. The ti-khana uses its own or the
viper's poison, whichever is more potent.
Aversion:
The ti-khanas creates a compulsion effect targeting one creature within
30 feet. The subject must succeed at a Will save (DC 12) or gain an aversion
to snakes for 10 minutes. Affected subjects must stay at least 20 feet
from any snake, yuan-ti, or ti-khanas, alive or dead; if already within
20 feet, they move away. A subject can overcome the compulsion by succeeding
at another DC 12 Will save, but still suffers deep anxiety. This causes
a -4 reduction to Dexterity until the effect wears off or the subject
is no longer within 20 feet of a snake or yuan-ti. This ability is otherwise
similar to antipathy as cast by a 16th-level sorcerer. Ti-khanas
are treated as yuan-ti for purposes of the Aversion ability.
Poison
(Ex): Bite, Fortitude save (DC 15); initial and secondary damage 1d6
temporary Constitution.

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