Ssarmn: Male yuan-ti abomination Clr5; CR 12;
Large monstrous humanoid; HD 9d8+36 (yuan-ti) plus 5d8+20 (Clr); hp 119;
Init +7; Spd 30 ft., climb 20 ft., swim 20 ft.; AC 23 (touch 13, flat-footed
20); Atk grapple +13 melee touch (+18 grapple check); SA constrict (1d6+7),
psionics, rebuke undead 6/day, spell-like abilities; SQ darkvision 60
ft.; SR 16; AL NE; SV Fort +11, Ref +10, Will +13; Str 21, Dex 16, Con
18, Int 23, Wis 17, Cha 16. Length 10 ft.
and Feats: Bluff +9, Climb +13, Concentration +21, Diplomacy +17,
Hide +9, Knowledge (architecture and engineering) +16, Knowledge (local)
+16, Listen +15, Spellcraft +19, Spot +15; Alertness, Blind-Fight, Cleave,
Dodge, Expertise, Great Cleave , Improved Initiative, Mobility, Power
(Ex): The creature crushes the opponent, dealing 1d6+7 of bludgeoning
damage, after making a successful grapple check.
(Sp): Detect poison, alternate form (Tiny to Large viper, as shapechange),
chameleon power (+8 to hide), produce acid (1d6 damage by touch), aversion
(DC 17 Will save or avoid snakes for 10 minutes).
Abilities (Sp): 1/day -- animal trance, cause fear, deeper darkness,
entangle, neutralize poison, suggestion, and polymorph other.
These abilities are as the spell cast by an 8th-level sorcerer (save DC
= 13 + spell level).
Spells Prepared: (5/5/4/3; base DC = 13 + spell level): 0 -- cure
minor wounds, detect magic (2), light, read magic; 1st -- cause
fear, cure light wounds, divine favor, endure elements, protection from
good*; 2nd -- cure moderate wounds, death knell, desecrate*, hold
person; 3rd -- cure serious wounds, dispel magic, greater magic
spell. Deity: Sseth (Set). Domains: Evil (cast evil spells at +1 caster
level), Scalykind (rebuke or command reptilian animals and snakes 6/day).
Dusty rose ioun stone, brooch of shielding, circlet of persuasion.
Ssarmn hails from the city of Hlondeth, though he is not related to the
ruling Extaminos family there. He is a slaver without peer, even in the
cutthroat world of Skullport, and remains one of the strongest members
of the Iron Ring consortium that he helped found. His packs of half- and
pureblood yuan-ti "jailers" (what he calls his thugs and overseers)
are a common sight throughout Skullport, stalking alleyways looking for
easy marks or escorting chained slaves into the city.
abomination yuan-ti, Zstulkk Ssarmn looks like a 10-foot-long snake with
mottled gray and black scales, topped by a handsome human head. His face
is tanned and scarred, with dark hair and eyes. He has no arms.
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