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Perilous
Gateways
The
Winding Serpent
By
James Wyatt

Zstulkk
Ssarmn
Zstulkk
Ssarmn: Male yuan-ti abomination Clr5; CR 12;
Large monstrous humanoid; HD 9d8+36 (yuan-ti) plus 5d8+20 (Clr); hp 119;
Init +7; Spd 30 ft., climb 20 ft., swim 20 ft.; AC 23 (touch 13, flat-footed
20); Atk grapple +13 melee touch (+18 grapple check); SA constrict (1d6+7),
psionics, rebuke undead 6/day, spell-like abilities; SQ darkvision 60
ft.; SR 16; AL NE; SV Fort +11, Ref +10, Will +13; Str 21, Dex 16, Con
18, Int 23, Wis 17, Cha 16. Length 10 ft.
Skills
and Feats: Bluff +9, Climb +13, Concentration +21, Diplomacy +17,
Hide +9, Knowledge (architecture and engineering) +16, Knowledge (local)
+16, Listen +15, Spellcraft +19, Spot +15; Alertness, Blind-Fight, Cleave,
Dodge, Expertise, Great Cleave , Improved Initiative, Mobility, Power
Attack.
Constrict
(Ex): The creature crushes the opponent, dealing 1d6+7 of bludgeoning
damage, after making a successful grapple check.
Psionics
(Sp): Detect poison, alternate form (Tiny to Large viper, as shapechange),
chameleon power (+8 to hide), produce acid (1d6 damage by touch), aversion
(DC 17 Will save or avoid snakes for 10 minutes).
Spell-like
Abilities (Sp): 1/day -- animal trance, cause fear, deeper darkness,
entangle, neutralize poison, suggestion, and polymorph other.
These abilities are as the spell cast by an 8th-level sorcerer (save DC
= 13 + spell level).
Cleric
Spells Prepared: (5/5/4/3; base DC = 13 + spell level): 0 -- cure
minor wounds, detect magic (2), light, read magic; 1st -- cause
fear, cure light wounds, divine favor, endure elements, protection from
good*; 2nd -- cure moderate wounds, death knell, desecrate*, hold
person; 3rd -- cure serious wounds, dispel magic, greater magic
fang*.
*Domain
spell. Deity: Sseth (Set). Domains: Evil (cast evil spells at +1 caster
level), Scalykind (rebuke or command reptilian animals and snakes 6/day).
Possessions:
Dusty rose ioun stone, brooch of shielding, circlet of persuasion.
Zstulkk
Ssarmn hails from the city of Hlondeth, though he is not related to the
ruling Extaminos family there. He is a slaver without peer, even in the
cutthroat world of Skullport, and remains one of the strongest members
of the Iron Ring consortium that he helped found. His packs of half- and
pureblood yuan-ti "jailers" (what he calls his thugs and overseers)
are a common sight throughout Skullport, stalking alleyways looking for
easy marks or escorting chained slaves into the city.
As an
abomination yuan-ti, Zstulkk Ssarmn looks like a 10-foot-long snake with
mottled gray and black scales, topped by a handsome human head. His face
is tanned and scarred, with dark hair and eyes. He has no arms.

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to Skullport
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