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Perilous
Gateways
The
Winding Serpent
By
James Wyatt

A
sinister yuan-ti network stretches across Faerûn, from the jungles of
Chult to the depths of Skullport. A master plan unites the creatures'
efforts, and magic portals connect their secret temples and lairs.
Step through a gateway to mystery, but make sure your swords and spells
are ready!
"The
Winding Serpent" is a portal network connecting four far-flung
regions of Faerûn: the Serpent Hills in the Western Heartlands, the subterranean
city of Skullport beneath Waterdeep on the Sword Coast, the Black Jungles
of the Chultan Peninsula, and the city of Hlondeth in the Vilhon Reach.
These four regions all harbor a significant population of the snake-people
called yuan-ti: a cursed race of evil geniuses who plot to dominate the
world.
How
to Incorporate the Winding Serpent Into Your Campaign
Introduce
the Winding Serpent as part of an established campaign, or use the network
as the backbone of a mini-campaign all its own. Consider the following
hooks to draw characters into yuan-ti plots . . . and their portals.
- Player characters
adventuring in the Serpent Hills stumble upon a portal in that
region, either on their way to another location or after completing
their latest adventure. They could be searching for the Dungeon of Swords
(see page 294 in the Forgotten
Realms Campaign Setting)
or the portal to the Evermoors the dungeon is rumored to contain.
Alternatively, they could be returning from a victory over a red dragon
in the hills.
- The heroes encounter
a portion of the yuan-ti plot in the small town of Soubar (population
1,038), south of the Serpent Hills near Boareskyr Bridge. Pursuit of
a pureblood strike team or a tainted one spy leads them out of the town,
into the hills, and to the general vicinity of the portal there.
- Characters whose
adventures take them to the den of iniquity called Skullport run afoul
of Zstulkk Ssarmn's plots in the city, and accidentally discover either
portal there. Or adventurers in Waterdeep run across Ssarmn's
agents or former agents (such
as Juz'la)
and find themselves drawn into intrigue.
- Lord Quwen of
Ormath, in the Shining Plains, hires the PCs to investigate rumors of
hostile lizardfolk in the nearby Wetwoods (see page 216 in the Forgotten
Realms Campaign Setting). Following the lizardfolk trail from the
Wetwoods into the Deepwing Mountains, the characters discover the disputed
portal near Surkh.
- Heroes seeking
the fabled riches of Chult stray too far to the east and run afoul of
the yuan-ti in the Black Jungles. Getting entangled in their alliance
with the Rundeen lead the characters to investigate the spies they send
to northern ports, while infiltrating their hidden temples leads to
the portal that drops them in Hlondeth.

About
the Author
James
Wyatt wrote articles for Dragon
Magazine and Dungeon Adventures before joining
the Wizards of the Coast staff in January 2000. Game design is career
number 5, after stints as a childcare worker, ordained minister, technical
writer, and web designer. He currently resides in Washington State.

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