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Elminster
Speaks
Khôltar, Part
5
(Part
#54)
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The Farrgaunlar
The next building west along
the south side of Hael Way from Harth Trithkeths House of Welcome
is one of the most genteel and spectacularly furnished luthdren in Khôltar:
Sesszemurs.
Sesszemur is an avid gambler
and gourmand halfling who seldom leaves his top-floor gaming rooms --
but when he does, its to take his own private elevator to his kitchens,
where he tastes and oversees a great variety of dishes. His specialties
are jellied fruit dishes using ingredients from afar and huge roasts served
up decorated as mock dragons heads and the like on gigantic silver
platters borne in by dozens of servers. If he considers a dish particularly
unusual or its decoration a trifle baffling, hell costume up some
of his most beauteous servers to take their places on the platters --
to rise up and serve the diners once the platters are placed on the tables.
This luthdren has three floors, the lower two cavernous halls dedicated
to relaxed eating, and the uppermost a dimmer, low-ceilinged affair for
diners desiring to do business in a quieter, more private atmosphere,
with curtained booths and some distance between tables (rather than huge
tables shared by dozens, a feature of the floors below).
A narrow delivery alley lies
along the west side of Sesszemurs, and the narrow building beyond
it is Halamors Sure Service, a running halfling delivery service
that whisks packages or supplies around the city or delivers them to a
cratemaker (Thalarmols) in the building just beyond to be packed
for far caravan travel. Beyond that is our first forge (Elduskryns
Fiery Creations) and a place where one can buy pipe fittings and valves
(Belphendors), and thats as good a place as any to turn right
back to hovering above the waymoot inside the south gate and look in other
directions.
In the prow or northwesterly
angle of the waymoot, between Hael and North Ways, two buildings jostle
for attention: klathlaaedin belonging to the Onsruur families of Horthander
and Khaundrove. The one on the left (west), with the two solid-looking
peak-roofed wings of three floors joined by a two-story section adorned
with the large circular window to a narrow, five-story needletop tower
encrusted with all manner of carved beasts, fanciful frozen flames, and
staring human faces, is Anthormbrur, seat of the Horthanders. They are
a tall, elegantly handsome human family with a taste for racing horses,
buying land in Shaareach and Lapaliiya, and owning both the hugely successful
casting foundry that bears the name and dozens of small local repair and
installation businesses. (The crafters who fix piping, paint, set stones
and plaster, and so on.) Anthormbrur once boasted extensive enclosed gardens,
but these have almost all been filled in with ever-expanding stables.
The mansion due east of Anthormbrur
is Baharrokhbrur, seat of the Khaundroves. Its newer, built of lighter
stone, and less adventuresome -- some would say more tasteful -- in its
mixture of styles. (Its cream stone hue is a facing, but even the stone
beneath was brought by dwarven masons from a northeasterly reach of the
Deep Realms, and it cost more than a dozen city greatfists built of more
mundane rock.) Its three square, pierced-top bell towers in a row are
joined to a large, oval tower by a flying bridge that permits a view into
a tapering, triangular-shaped court overhung by a glissade sculpture of
hundreds of ever-chiming bells. The back of the court is made up of stables,
the servants house, and guest residences, all joined into one continuous
flow of light stone.
The Khaundrove family is as
squat, heavily muscled, and plain of appearance as their neighbors (and
rivals) the Horthanders (whom they call "Horsefaces") are tall
and comely. Their pursuits include games of war strategy played upon tables
dressed up to look like sections of real Faerûnian countryside and real-life
dabblings in the politics and mercantile trade of the Tashalar, where
they fancy themselves a growing power. (According to one of my sources
there, they could be more accurately be described as "a growing annoyance
that someday just might become effective enough to be worth the effort
of crushing.")
In the Onsruur, the Khaundroves
are conservatives who seek to prevent dwarves rising in wealth or power
within the Iron City, dont even think halflings and gnomes are worthy
of serious consideration, and believe the humans who hold wealth and power
right now are the only ones who should dare to desire to do so. Ironically,
their fortune is based on buying the cheapest Deep Realm raw metals and
stamping or casting the cheapest possible copies or equivalents to Great
Rift products -- and energetically exporting these goods to the Vilhon
Reach and "perfumed Calimshan, where theyre too decadent to
know any better" (to quote old Ansgul Khaundrove).
Charming folk, to be sure, if
yell excuse the snarl in my sarcasm. Well, we havent even
managed to leave this waymoot yet, but Storms at my door with some
talking skull or other in her hand, so Ill have to leave ye for
the nonce, and return to our tour of Khôltar next time.

Read
the previous Elminster Speaks
column or go to the Forgotten
Realms main news page
for more articles and news about the Forgotten Realms game
setting.
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