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Rand's
Travelogue
More
Evereska
By Ed
Greenwood and Jason Carl
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Rand Sharpsword, collector
of bits of travel and geographical information, brings you further details
about the Silver Marches area. Rand provides these to supplement the information
found in the Silver Marches.

Evereska
For years
the elven refuge of Evereska was a lush garden paradise and the largest
moon and sun elven city left on Faerûn. None but the elves were allowed
into the Last City, although a lucky few half-elven and human "elf-friends"
caught tiny glimpses of its beauty through the entrance most used by the
elves. Mighty elven warriors clad in enchanted armor that allowed them
to fly kept guard over the area, and they did not hesitate to use the
wands, rods, and blades of mighty magic that they possessed to protect
their valley.
Evereska
was a verdant valley encircled by twelve high hills. The elves sculpted
the entire valley into a terraced garden. Homes worked into the landscape
so as to blend in with the growing plants and form a series of beautiful
bowers, dells, and vistas. Evereska itself had no streets, but only winding
paths. Large items floated through the city by magic, not on wagons, and
no inch of the inner slopes of the encircling hills was wasted. Blueleaf
trees sculpted alive by Evereskan-perfected elven magic wreathed much
of the valley in royal blue foliage. A powerful mythal that governed
weather and physical conditions within the valley inhibited certain sorts
of magic and worked against blights and diseases.
Here
moon and sun elves dwelt in harmony. While personal rivalries and feuds
arose in plenty, no widespread antipathies threatened the city's peace.
Instead, Evereskans devoted themselves to becoming individuals of learning,
craft, and deep reason. Many Evereskan elves never left the valley, or
desired to, since they loved to dedicate their time to creating beautiful
paintings and sculptures or mastering the music of voice and instruments.
A very few crafted new spells in deep caverns, where they worked in careful
concert with the ruling Hill Elders so as to create no unforeseen danger
to the city or weakness in its defenses by their work. (By common agreement,
existing portals were either destroyed or girt about with protective
magic to prevent their use by invaders.)

Since
metal ore was scarce in the hills and the rock beneath the city, the Evereskans
traded their wines, paintings, carved coffers and boxes, and statuettes
for what outside goods they needed and thought little of the world. Unfortunately,
the world did remember them -- and just a few months ago, the freed
phaerimms of Anauroch attacked Evereska with gleeful savagery.
Exulting
in destruction, the ancient workers-of-evil shattered the city and toppled
or blasted open many of its mansions. The mythal was left in tatters
of wild magic, and it now flickers and fades into sporadic, strange bursts
of power. The slaughter of the elves was widespread and terrible, and
the phaerimms raged through the bowers and beautiful chambers, destroying
everything within reach, as the bewildered Evereskans fought -- too few
and too late -- to defend their refuge.
Unleashing
every magic at their command, the elves of Evereska eventually broke the
phaerimm attack. In the end most of the phaerimms fled from Evereska,
perished, or were left much weakened and wounded in their wits and capable
of only feeble magic. Some few of these still wander the valley today.
Only
the youngest and least powerful elves survived the fighting, for their
elders spent their own lives protecting their heirs. Many of these elves
also wander the valley wounded and dazed in their wits. The dying mythal
now cloaks Evereska in a mist or fine rain most of the time, and the untended
gardens are beginning to overgrow the mansions, terraced lawns, and sweeping
paths. Many of the beautiful arched bridges are broken and lie fallen,
but the valley is so beautiful that it can still awe humans who see it.
Ambitious
human adventurers and plunderers, hearing tales of unguarded elven treasuries,
now seek the unguarded gates of the valley. Hungry monsters long barred
from the elven realm by its protective magic also skulk about its edges,
growing bolder with each day. However, forlorn and beautiful Evereska
is still decidedly dangerous. The mythal erupts in unpredictable
magical effects from time to time, elves and phaerimms still stalk each
other and skirmish with dreadful magic, and menacing mansion guardians
such as helmed horrors and shield guardians armed with a variety of deadly
magic items rise up to strike at intruders.
Riches
and treasures lie everywhere in the shattered mansions, but spells that
do strange things to intruders protect some areas. Constructs of various
sorts and the occasional group of hardened young elves also meet intruders
with their own brands of destruction. The angry young elves view all strangers
as looters and thieves that deserve nothing but a swift death, while the
constructs simply carry out their last command to destroy all who enter
the area they guard.
Elves
from other lands now head for Evereska to join the remaining Evereskan
elves. A few of these think to remove what things of beauty and value
still remain in the valley and return to safer retreats; most plan to
stay, and rebuild Evereska's greatness. Evereska has been sorely wounded,
but it may in time return to something approaching its former glory.
Plots
and Rumors
To
Guard Unknowingly: A group of elves have met with some terrible foes
on their journey. The PCs stumble across these elves in time to assist
them. Due to their weakened condition, they request that the PCs accompany
them for a little way on their current journey. However, they request
this assistance for only one day and one night, and they do not tell the
PCs where they are headed. In return, the PCs will gain an item (DM's
choice). Will the PCs accept these conditions and aid the elves? What
other dangers can befall the group during that span of time?
Nature's
Prerogative: An elf druid has taken control of a small portion of
the city. She believes that nature should make the city its own and is
willing to defend that notion with an assortment of natural assistants,
other druids of like mind, and traps. She has had several months to build
up her forces (and her traps). Unfortunately, she has also taken steps
to expand her area of influence. Will she continue to grow in power? Can
she take over the whole city if given enough time?

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