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Elminster
Speaks
(Part #38)
The
Sage of Shadowdale has something to say about pretty much everything.
Despite having outlets in many forums the Old Mage still has more to say
about Faerûn. Not wanting to anger an archmage, we decided it would be
best to give him a regular column from which to discuss the finer points.
Listen
well, young one . . .

Life
in Delzimmer
I happen
to be one of those folk who believe that the seeking of knowledge is its
own reward and justification, but there are others who challenge me when
I impart news of this or that deed, cabal, or locale of Faerûn with queries
of: "That's far away or long ago -- why should I care?"
In the
instance of Delzimmer, my reply is that every region of Faerûn has its
crossroad places, its centers of trade vital to foreigners trying to acquire
things or get things done, and Delzimmer is one such. In its small, dusty-when-'tis-not-damp
way, this city is every bit as vital as Waterdeep. In Delzimmer, traders
from Dambrath and Luiren meet the wider world, eager to acquire things
they can't get or dare not be seen at home making or buying.
Mercenaries,
wagons and their drovers, and even small bands of thieves can be had for
hire, and almost every building in the city has a street-level shop and
dwellings above -- shops usually crammed with a wild and crowded variety
of goods new and old, including cargo that came out of (or, as they say,
"fell off of") wagons that passed through in the past.
Oxen,
draft horses, and riding mounts galore can be bought in plenty in Delzimmer,
and more than once their numbers have attracted wemic raids out of the
north. (These and bandits and goblins from the Toadsquat Mountains were
the original justification for the satrap families assembling private
armies.)
Folk
of all races rub shoulders in the city, trade is easy, swift, informal,
and usually bustling day and night. (Large iron lanterns are hung outside
shops that are open for business in the dark hours.) There's always an
air of excitement in town.
Competition
keeps prices for nonrare goods quite low. Folk with few coins can eat
quite well if they dine on quace and other local fruit (pickled quace
in winter), skewers of fried snake and lizard, and handpies (known less
politely as "rat pies" for the source of most of the ground
meat therein, but tasty enough when cooked with chopped wild onion and
the hot brown local sauces). Cheeses, jugged fruit jellies, and roast
boar from nearby Luiren are always plentiful.
Almost
half of all Delzemaer are halflings from nearby Luiren, and they tend
to swiftly and cheerfully embrace one get-rich-quick scheme and then turn
to the next, playing it all as a big, cheerful game. Even heavy losses
don't seem to bother them much, so long as they detect no skullduggery.
Hin love
to gamble, in Delzimmer as much as in Luiren, and games of cards and dice
and strategy can be found everywhere in the city. For the last decade,
new table games -- ye would call them board games -- have swept the city
every few months, as avid Delzemaer gamers invent new ones. Some games
travel with the caravans to become pastimes o fthe idle rich of other
cities, but most are known nowhere else in Faerûn.
Folk
of Dambrath are apt to be far less open and cheerful than halfings, but
those who come to Delzimmer are generally civil, or even looking for what
ye might call "a good time."
In short,
Delzimmer is one of those colorful, often-wild places where the world
comes to scheme and trade and play. Worth a look, if ye're in the area
-- or stumble across the right portal in Voonlar.

Read
the previous Elminster Speaks
column or go to the Forgotten
Realms main news page
for more articles and news about the Forgotten Realms game
setting.
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