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Rand's
Travelogue
More High Forest, Savage Frontier, and
Silver Marches!
By Rand Sharpsword
Rand
Sharpsword, collector of bits of travel and geographical information,
brings you further details about the High Forest, Silver Marches, and
Savage Coast areas. Rand provides these to supplement the information
found in the Forgotten Realms Campaign Setting.
Savage
Frontier Locations
Lurkwood:
As the most convenient route from the orc-ridden Spine of the World
to both the Evermoors and the High Forest, Lurkwood is a dangerous place
to tarry. Humans log the fringes of the wood, but only when well armed.
Longsaddle
(Small Town, 950): Lurkwood is a small village that is notable as
the rallying point for a widespread community of boisterous cattle ranchers
who are held in check by a family of magicians with deep roots in the
local community, the Harpells. The Harpells are members of the Lord's
Alliance. Longsaddle may be a small community, but it's anything but
sleepy, because magicians, outsiders, aberrants, and adventurers who
side with or against the Harpells constantly trickle through town, looking
for information or to settle a grudge.
Silver
Marches Locations
Deadsnows
(Village, 530): Among the crags of mountain country, near the trails
left by dire bears and hunting dragons, sits an outpost of 500 dwarves
and 30 humans. The dwarves worship Marthammor Finder of Trails, an adventurers'
god. The humans worship Lathander. Together the two races maintain a
watchtower, an Underdark cavern, and an abbey that provides shelter
for travelers. In the new order of the Silver March, Deadsnows serves
as an early warning post for the communities to the south.
Plots
and Rumors
"Tell
Us Who to Hate": The centaurs of the High Forest have received
multiple divinations telling them that they must win a war in the next
month or lose their tribe's luck. The divinations specified that the
centaurs cannot declare the war themselves -- they have to be told who
to war against by a noncentaur who happens to be a member of a PC race.
After the PC obliges, the centaurs reveal the second part of the prophecy:
The noncentaur who names their enemy must lead them into battle. If
the PCs avoid doing their prophetic duty, make sure that the noncentaur
NPC who names an enemy picks a group the PCs are friendly with.
The
Latest from Silverymoon: Alustriel of the Seven Sisters, the ruler
of Silverymoon for 134 years until she stepped down to oversee all the
Silver March, encourages stronger bonds between the diverse races of
Silverymoon. Marriage and children between the races are still relatively
rare, but childrearing, education, and professional training are often
so intermingled that outsiders think of Silverymoon as the place where
elves think they're dwarves, dwarves think they're elves, and humans
think they're everything.
Tag
in the Woods: Giants from the Evermoors chase a small army of orcs
out of the moors into the Moonwood. While the orcs play the mice to
the giants' dire cats, the giants begin to realize that they like it
here. Not many folks around. Lots of big trees. Warmer than the moor.
Nice place to live. The giants may hate orcs, but that doesn't make
them nice giants, so the PCs need to dissuade them before they get too
comfortable in their "new home."

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