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Elminster
Speaks
(Part #27)
The
Sage of Shadowdale has something to say about pretty much everything.
Despite having outlets in Dragon Magazine, Dungeon
Adventures, and Polyhedron Newszine, the Old Mage still
has more to say about Faerûn. Not wanting to anger an archmage, we decided
it would be best to give him a regular column from which to discuss the
finer points.
Listen
well, young one...

The
Wizard's Well, and Dove of the Seven
The
Whistling Wizard, Continued
(Fair/Cheap)
The Wizard
also enjoys a certain fame among travelers and inhabitants of the wider
Moonsea region for its soothsaying Wizard Well. The Well may be consulted
by all guests and passersby for free so long as they venture into the
basement Well chamber alone and bar the door behind them. Those who arrive
in groups will find only darkness and placid silence, whereas those who
come alone will see the waters glow with a faint blue-green light after
they've stood looking into the well for a minute or so, and a ghostly,
feminine voice will whisper, "Yes?"
The Well
knows a lot about intrigues, politics, power groups, and adventurers active
in the Dragonreach, but shares more good advice than useful secrets, and
often asks questions as much as it gives answers. Those who lie to the
Well can expect to receive falsehoods in return, though such triflings
with the truth will be subtle and rarely obvious until much later. Many
travelers use the Well as an old friend to confess things to and discuss
things with. The voice in the Well successfully resists all magical attempts
to compel or harm it, including priestly attempts to drive it forth or
learn its true nature, and seems to have infinite patience for discussing
even trivia for hours at a time. The Well refuses to give its name, if
it has one, and never seems to lose its temper or play favorites among
its visitors. Those who talk overly long while others await by the closed
door to the Well chamber will discover that the Well will slowly grow
dimmer and fainter, until it ceases to answer altogether. After they depart,
the voice in the Well returns with full vigor to speak to its next guest.
(More about the voice in the Well later.)
Items
dropped into the well can't be seen from above its water, but they can
be readily felt and retrieved by anyone venturing into the Well. (The
surface of the Well somehow renders them invisible, always showing clear
water even if light sources are shone into or submerged in the Well.)
The Well's cool waters have no special benefits to either beings or items
introduced into them. All that happens to something dropped into the Well
is that it gets wet.
Among
the Harpers, the Wizard is also infamous as the place where a magically
chained Dove of the Seven Sisters worked in disguise for a time as a serving
wench. She was rescued from this drudgery by Florin Falconhand, who became
her husband soon after. To this day, Florin doesn't know that Dove was
staying willingly to spy on neogis and manscorpions who seemed to come
out of nowhere to stay at the inn. The monstrous creatures used very poor
disguises and often openly tormented or slaughtered human travelers who
had the misfortune to decide to stay at the Wizard overnight. Dove still
believes that there was at the time a gate, planar rift, or other connection
to distant planes or other worlds in the woods very near the inn -- but
scores of Harpers have recently searched every rock, fern, old stump,
and tree for miles south of the Wizard, left behind many watch spells,
and found . . . nothing.
Certain
senior Harpers have noted that the neogi and manscorpion visits ceased
within days of Dove's departure -- and have advanced the bold theory that
they may have been coming to the inn to keep watch over her.

Read
the previous Elminster Speaks
column or go to the Forgotten
Realms main news page
for more articles and news about the Forgotten Realms game
setting.
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