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Elminster
Speaks
(Part #26)
The
Sage of Shadowdale has something to say about pretty much everything.
Despite having outlets in Dragon Magazine, Dungeon
Adventures, and Polyhedron Newszine, the Old Mage still
has more to say about Faerûn. Not wanting to anger an archmage, we decided
it would be best to give him a regular column from which to discuss the
finer points.
Listen
well, young one...

Why
Stay at the Wizard?
The
Whistling Wizard, Continued
(Fair/Cheap)
Meals
at the Wizard vary in specifics and quality, but regardless of the hour
they always involve a soup (hot -- and usually hoof-tongue-ox-tripes-and-diced
vegetables -- except in the very warmest days of summer, when it will
be cold leek-and-potato), a stew of thick gravy and mixed fried meats,
locally baked bread served with garlic butter, and fruit pies. The fried
meat is usually snared forest game or old mutton, beef, or horsemeat from
local animals past their prime that has been marinating in large vats
in the rearmost outbuilding -- vats into which more than one person somehow
fell, some with their wrists and ankles bound, so that the vats now bear
locked covers.
In short,
it is plain farm country food, good and filling but neither dainty nor
distinguished. Patrons who visit the cookhouse with special requests are
liable to be chased out by the hurled cleavers of the sweating, near-naked
staff, who work in constant heat and smoke from boiling cauldrons and
the open cooking hearths. The kitchen staff consists of a pair of unlovely
and aging dwarves and their young human assistants. They all snap and
shout at each other constantly and eat as they go, terrorizing the four
scurrying serving wenches. The kitchen staff, all male, are the bald,
bearded, and constantly cursing Bezoldur Thornhand (LN male dwarven War7),
the clean-shaven and less articulate Thaunder Gallowglaive (NG male dwarven
War6), and three stokers-and-fetchers, who keep the fires tended, draw
and carry the water, and wash and chop mountains of vegetables: Thamphrol
Sarlar, Rauntil Balarr, and Nivlin Goskull (all NG male human Com1s).
Nivlin likes to play pranks, but he's been literally beaten out of his
habit of leaving severed animal heads propped up on the pillows of certain
guests' beds.
The current
innkeeper and owner of the Wizard is Harauna Beltzund, a short and fiery-tempered
woman whose family seized the inn from the previous owner, a thin and
sour Zhent by the name of Anthalus Droon, for unpaid debts. Droon is widely
believed to have been a Zhentarim spy on both Voonlar and Northride trade,
and to have "scuttled back to the Keep to get his new orders."
Certainly he's seen in Voonlar no more. Harauna's large hands, feet, nose,
and burly build suggest dwarven blood in her lineage. Her warm nature,
flashing eyes, and gruff kindnesses leave most folk liking her -- while
at the same time dreading her tongue and rages (for she's deadly accurate
with hurled pots, tankards, and drinking jacks -- wherefore there's not
a glass or ceramic drinking vessel to be found in the Wizard today). Harauna
frowns on guests bringing their own beasts with them, and she insists
that anything monstrous or in any way snakelike be locked up for a guest's
stay in one of the secure undercells in the basement of the back pantry
(the easternmost of all the low, stone-and-slate outbuildings that dot
the Wizard stableyard).
Named
for the local belief that the wizard Mhzentul once kept bees on the site
where the inn stands and could often be seen thereon whistling as he worked
among the hives (and a magically warded away cloud of buzzing bees), the
Whistling Wizard is famous locally as a refuge for adventurers, wizards,
and other dangerous sorts' -- and a place where spell battles between
monsters and mages seem to often erupt. Any local inhabitant can relate
many fanciful struggles involving flames shooting across the forest for
miles, the inn itself being whirled up into the air, a striding colossus
or two, dragons erupting out of flagons and being sucked into chamberpots
where they're still imprisoned, and wizards being transformed, limb by
limb, into different beasts as they hurl spells at each other.

Read
the previous Elminster Speaks
column or go to the Forgotten
Realms main news page
for more articles and news about the Forgotten Realms game
setting.
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