Sage of Shadowdale has something to say about pretty much everything.
Despite having pages in Dragon Magazine, Dungeon Adventures, and Polyhedron
Newszine, the Old Mage still has more to speak of the Realms. Not wanting
to anger an archmage, we decided it would be best to give him a weekly
column from which to discuss the finer points.
well, young one...
is a quiet, law-abiding trading and farm-market town of almost 2,000 citizens
in the southern Moonsea lands. It's situated on the northern edge of "Greentree,'
the local name for the northwestern arm of the great forest of Cormanthor,
which separates Voonlar and the southern Moonsea from the Dales. Shadowdale,
Voonlar's main trading rival and closest village, lies to the west and
south and is seen by most Voonlarrans as "a small, pig-stinking village
of rustic, untrustworthy simpletons.'
Northride (linking Shadowdale with Teshwave) and Shind Road (linking the
west with Yulash and the Moonsea) meet in Voonlar, forming an intersection
known as "the Throat.' This intersection was so named after a long-vanished,
raucous and ramshackle wooden tavern, the Dusty Throat. The Dusty Throat
stood at the intersection for many years before burning down or, as local
lore insists, being burnt down by mysterious persons to murder drunken
guests sleeping inside. The intersection is now a popular, though muddy
or dusty, meeting-place and the center of local open-air public commerce
(through stalls, wagonload tailboard selling, and a farmers' market held
once a tenday) and gossip mongering.
road is the reason for Voonlar's six-centuries-old existence, though it
was very different in its early days than the old stone-and-slate human
town of today. Prosperous, stable, and strategically important, Voonlar
has always served as a military base of sorts. It has survived the worst
fires and raids from brigands and goblinkin (small bands of bugbears and
orcs are the chief goblinkin problem surrounding Voonlar).
independent, Voonlar (as all in the Dales and southern Moonsea know) has
in fact been under Zhentarim dominance for most of the last two decades.
The Bron (the sheriff) is elected annually in a counting so openly corrupt
that few dare to challenge the incumbent. The Bron is currently a former
mercenary by the name of Buorstag Hlammythyl, widely believed to be a
True Rulers Of The Town
all know their real masters are the Zhentarim, but no one dares speak
out against such deadly folk. Spies are everywhere, and things in Voonlar
aren't all that bad.
agents known to watch over Voonlar include the merchants Thardregh Droon,
a fat, goateed dealer in gems, chains, and "finework' metal goods (such
as ornate, silver-plated coffers, plates, cutlery, lockets, bolts, hasps,
and hinges). Mortuth Baldreth is a dealer of picks and other tools, wagons,
cartwheels, and lanterns. The envoy Olmaer Naxrin is soft-spoken and catlike,
normally arriving to watch over Zhentarim investments and trading in the
cities of Sembia. He is known to slay without hesitation or mercy when
the need arises, sometimes using poisoned weapons and small "hand-crossbow'
these three, at least a dozen other agents are known to Buorstag; all
of whom command his instant, obsequious obedience. Buorstag knows that
he can be readily replaced at any moment, but he's still loyal to the
Zhentarim, dreaming of bigger and better things.
Bron, Buorstag Hlammythyl: 4th-level human fighter; AL
NE, AC 4 (chain mail +1 & shield); hp 35; THAC0 15 (+1 Strength, magical
weapon, specialization); #AT 3/2; Dmg 1d8+4 (long sword +1, Strength,
specialization); S 17, D 13, C 16, I 11, W 12, Ch 13.
Droon: 5th-level human thief; AL NE; AC 5 (leather armor
+2); hp 22; THAC0 18; #AT 1; Dmg 1d8 (long sword), S 12, D 15, C 15,
I 13, W 14, Ch 11.
Baldreth: 3rd-level human fighter; AL CE, AC 3 (splint
mail & shield); hp 35; THAC0 16; #AT 3/2, Dmg 1d8+5 (long sword, Strength,
specialization), S 18/65 (+2/+3), D 9, C 17; I 12, W 10, Ch 13.
Naxrin: 7th-level human fighter; AL LE, AC -2 (bracers
of defense AC 4, ring of protection +2, Dexterity); hp 58; #AT 2,
Dmg 1d8+5 (long sword +2, Strength, specialization), S 17, D 16, C 15,
I 13, W 11, Ch 12.