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Drizzt
Do'Urden's NPC Statistics

Drizzt
Do'Urden's travels, adventures, and sober self-searchings are compiled
in this month's release of the Legacy
of the Drow collector's
edition.
As we look
forward in June to a new edition of the Forgotten
Realms Campaign Setting
game book, here's
a glimpse of the most current version of the famous Drizzt Do'Urden and
his panther, Guenhwyvar. You can see the evolution of the character for
the new edition by viewing the previous
take
on Drizzt's
new edition D&D
stats on our
site.
Drizzt
DoUrden
Male
drow Ftr10/Bbn1/Rgr5 of Mielikki: CR 17; Medium-size humanoid (elf); HD
10d10+20 plus 1d12+2 plus 5d10+10; hp 124; Init +9; Spd 40 ft.; AC 23
(touch 14, flat-footed 19); Atk +17/+12/+7/+2 melee (1d6+6 plus 1d6 cold/1820,
+3 frost scimitar), +16/+11 melee (1d6+4/1820, +2 defending scimitar);
SQ Drow traits, favored enemy (goblins +2, magical beasts +1), light blindness,
rage, spell-like abilities; SR 27; AL CG; SV Fort +15, Ref +9, Will +7;
Str 13, Dex 20, Con 15, Int 17, Wis 17, Cha 14. Height 5 ft. 4 in.
Skills
and Feats: Climb +8, Handle Animal +9, Hide +13, Intuit Direction
+5, Jump +8, Knowledge (nature) +5, Listen +20, Move Silently +15, Ride
(horse) +7, Search +13, Spot +15, Use Rope +7, Wilderness Lore +8; Ambidexterity,
Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Two-Weapon
Fighting, Mobility, Quick Draw, Track, Twin Sword Style, Two-Weapon Fighting,
Weapon Focus (scimitar), Weapon Specialization (scimitar).
Special
Qualities: Drow Traits (Ex): +2 racial bonus on Will saves
against spells and spell-like abilities, darkvision 120 ft. Light Blindness
(Ex): Abrupt exposure to bright light (such as sunlight or a daylight
spell) blinds drow for 1 round. In addition, they suffer a 1 circumstance
penalty to all attack rolls, saves, and checks while operating in bright
light. Rage (Ex): During his rage, Drizzt has the following statistics
instead of those given above: hp 156; AC 21 (touch 12, flat-footed 17);
Atk +19/+14/+9/+4 melee (1d6+8 plus 1d6 cold/1820, +3 frost brand
scimitar) and +18/+13 melee (1d6+5/1820, +2 defender scimitar);
SV Fort +17, Will +9; Str 17, Con 19. Skills: Climb +10, Jump +10. The
rage lasts 7 rounds, after which Drizzt is fatigued. He can rage once
per day.
Spell-Like
Abilities: 1/daydancing lights, darkness, faerie fire.
These abilities are as the spells cast by a 16th-level sorcerer.
Spells
Prepared (1; base DC = 14): 1detect animals or plants.
Possessions:
+4 mithral chainmail, Icingdeath (+3 frost scimitar), Twinkle
(+2 defending scimitar), figurine of wondrous power: onyx panther
(name Guenhwyvar; see below)
Onyx
Panther: This magical figurine summons the black panther Guenhwyvar,
a friend and loyal companion to Drizzt. She can be summoned every other
day for a period of 6 hours. If slain, she reverts to her figurine form
and cannot be summoned for 48 hours. Guen understands Common and Undercommon,
and has the following statistics:
Guenhwyvar:
Female panther; CR 5; Medium-size animal; HD 6d8+12; hp 39; Init +4; Spd
40 ft., climb 20 ft.; AC 15 (touch 14, flat-footed 11); Atk +8 melee (1d6+3,
bite), +6 melee (1d3+1, 2 claws); SA Pounce, improved grab, rake 1d3+1;
SQ Low-light vision, scent; AL N; SV Fort +7, Ref +9, Will +3; Str 16,
Dex 19, Con 15, Int 6, Wis 12, Cha 8.
Skills
and Feats: Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently
+12, Spot +6; Multiattack, Weapon Finesse (bite), Weapon Finesse (claw).
Includes +4 racial bonus on Hide and Move Silently checks, +8 racial bonus
on Balance checks. *In areas of tall grass or heavy undergrowth, her Hide
bonus improves to +8.
Despite
his increasing fame (or infamy) across the Sword Coast North as a drow
who dwells on the surface, is deadly in battle, fights with great agility
and two enchanted scimitars, and can call on an onyx panther figurine
of wondrous power to bring a battle companion to his side, Drizzt
DoUrden remains an enigma.
He worships
Mielikki and makes war on the cruel city of his birth (Menzoberranzan),
his fellow drow, and all who serve Lolth. He counts as friends human warriors
of the North (Wulfgar and Cattie-brie) and the dwarf Bruenor Battlehammer,
whom he helped to regain the rulership of Mithral Hall. He has slain dragons
and drow matron mothers. He defied fiends (Errtu) and powers (Lolth),
battled perhaps the most deadly assassin currently active in Faerûn (Artemis
Entreri), and sought to forge his own life on the surface.
Thoughtful
and sensitive to others, Drizzt holds himself to the highest ideals but
does not expect the same of others. Ever alert for treachery and danger,
he speaks little but is apt to be polite (if terse) in his dealings. A
perfectionist who yearns to be accepted into places and groups and to
make friends widely, Drizzt is haunted by the danger he brings to those
he befriends thanks to the scrutiny of Lolth and his other foes (notably
Errtu and Entreri). Those he meets see his manner as grim.
Early
in his surface travels, Alustriel welcomed him as warmly and personally
as she does all in need, but dared not let him openly into Silverymoon
at that time. His deeds have, very slowly, made Drizzt DoUrden more
welcome in the Sword Coast North.
Read
more about of the adventures of Drizzt's enemy, Artemis Entreri, in Servant of the Shard.
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