group of adventurers preparing for an outdoor attack should have access
to this fine defensive spell.
Level: Clr 4/Drd
V, S, M, DF
(100 ft. + 10 ft./level)
up to 40 ft. square
a natural setting into a formidable defensive position. Usually this is
used to prepare an open outdoor area such as a hillside or a forest, but
a large natural cavern could be shaped into a divine rampart. Artificial
structures or features are not affected, although a divine rampart
could be positioned to fill a gap between two buildings or barricade an
unpaved road. The effects of the spell depend on the terrain:
Outdoor Site: A rampart or dike of earth 5 feet high and 5 feet thick
at its base rises immediately behind a shallow ditch 5 feet wide and 5
feet deep along the perimeter of the site. Creatures behind the dike receive
75% cover. Attackers approaching on foot must scramble down into the ditch
and then 10 feet up the dike (Climb DC 10).
Outdoor Site or Cavern: Loose stones and boulders, deadwood, and patches
of dense briars are arranged to form a defensible wall 5 feet high and
2 feet thick at the base around the perimeter of the site. Creatures behind
the wall receive 75% cover.
or Low-Lying Site: In areas such as marsh, bog, swamp, or tundra,
divine rampart cannot raise a wall, but instead creates a water-filled
ditch 10 feet wide and 5 feet deep. Creatures forced to wade the ditch
are reduced to one-eighth their normal movement (minimum 5 feet) and cannot
charge or run.
Components: A small quartz gem engraved with the image of an exquisite
tiny castle, worth at least 100 gp.
This is the last of six spells Rich originally wrote for Player's
Option: Spells & Magic and has updated for the new edition
of the D&D game.
to the D&D
main news page for more articles and news about the new D&D
or check out the D&D
message boards for a lively discussion of all
aspects of the D&D game.