If your characters need to create a camouflaged shelter in a hurry, Leomund's hidden lodge is a great resource to have at hand.
Level: Sor/Wiz 5
Components: V, S, M, F
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Targets: 20-ft. square structure
Duration: 2 hours/level (D)
Saving Throw: None
Spell Resistance: No
This spell is similar to Leomund's Secure Shelter, except that the conjured structure is perfectly camouflaged to blend in with whatever terrain or surroundings are appropriate. It may appear as a house-sized boulder in mountainous or rocky areas, a sand dune, a deadfall, a small grassy knoll, or even a mighty tree. The spell also conceals all telltale signs of habitation, including any smoke, light, or sound coming from within the lodge. Creatures examining the lodge or studying its immediate vicinity note the presence and extent of the shelter with a successful Wilderness Lore check (DC 30). If the lodge's occupants are seen entering or leaving the lodge, the DC for this check drops to 10.
* This is the third of six spells Rich originally wrote for Player's Option: Spells & Magic and has updated for the new edition of the D&D game.
Go to the D&D main news page for more articles and news about the new D&D or check out the D&D message boards for a lively discussion of all aspects of the D&D game.