for this spell was lance of disruption, from Spells & Magic.
However, this new version features a sonic shove-back factor to make it
even more dangerous.
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 5 ft. wide to close range (25 ft. + 5 ft./2 levels)
Saving Throw: Reflex half
Spell Resistance: Yes
a deadly beam of sonic energy from your outstretched hand that deals 1d6
points of damage per caster level (maximum 10d6) to each creature within
blast may shove creatures in the area back along the path of the spell.
Any creature failing its saving throw must make a Strength check (DC equal
to damage inflicted by the spell);
those who fail
find themselves bull rushed directly away from the caster as if by a Large
creature with a Strength score equal to the damage the spell inflicted.
The spell moves with the target; see the bull rush description in Chapter
Eight of the Player's Handbook for details on attacks of opportunity,
stability modifiers, etc.
creature is shoved back into a solid barrier such as a wall or a strong
door, the creature sustains an additional 1d4 points of bludgeoning damage.
a lightning bolt, the sonic blast damages or destroys objects
in its path. If the damage caused to an interposing barrier such as a
closed door shatters or breaks through it, the sonic blast may
continue beyond the barrier if the spell's range permits; otherwise, it
stops at the barrier.
Components: A tiny glass cone.
This is the first of six spells Rich originally wrote for Player's
Option: Spells & Magic and has updated for the new edition
of the D&D game.
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