By James Wyatt
Lycanthropy may be a curse, but there's no denying the combat advantages it lends the afflicted. What if a character could experience just a taste of that power on a temporary basis? This month, Spellbook's wild were- series concludes with bite of the werebear, the last of five new spells designed to lend heroes ferocious abilities when they're most needed.
of the Werebear
Level: Sor/Wiz 9, Drd 8
Components: V, S, M
Casting Time: 1 action
Duration: 1 round/level
You take on certain qualities of a brown bear, almost as though you were a werebear in hybrid form (if werebears had hybrid forms). You gain a +16 enhancement bonus to your Strength score, a +2 enhancement bonus to your Dexterity score, and a +8 enhancement bonus to your Constitution score. Your face becomes that of a bear and your hands become massive paws with sharp claws. These paws burden you with a 25% spell failure chance when you cast any spell with a somatic component (even a divine spell).
You can attack with both claws at your full base attack bonus and your bite at only 2 from your full attack bonus (as if you had the Multiattack feat). The claws deal 1d8 points of damage each (1d6 if you are Small), and the bite deals 2d8 (2d6 if you are Small). You gain the benefits of the Blind-Fight and Power Attack feats as well, and a +7 natural armor bonus.
Material Component: Hair from a werebear.