By James Wyatt
may be a curse, but there's no denying the combat advantages it lends
the afflicted. What if a character could experience just a taste of that
power on a temporary basis? This month, Spellbook's wild were- series
concludes with bite of the werebear, the last of five new spells
designed to lend heroes ferocious abilities when they're most needed.
of the Werebear
9, Drd 8
V, S, M
on certain qualities of a brown bear, almost as though you were a werebear
in hybrid form (if werebears had hybrid forms). You gain a +16 enhancement
bonus to your Strength score, a +2 enhancement bonus to your Dexterity
score, and a +8 enhancement bonus to your Constitution score. Your face
becomes that of a bear and your hands become massive paws with sharp claws.
These paws burden you with a 25% spell failure chance when you cast any
spell with a somatic component (even a divine spell).
attack with both claws at your full base attack bonus and your bite at
only 2 from your full attack bonus (as if you had the Multiattack feat).
The claws deal 1d8 points of damage each (1d6 if you are Small), and the
bite deals 2d8 (2d6 if you are Small). You gain the benefits of the Blind-Fight
and Power Attack feats as well, and a +7 natural armor bonus.
Component: Hair from a werebear.