By James Wyatt
Lycanthropy may be a curse, but there's no denying the combat advantages it lends the afflicted. What if a character could experience just a taste of that power on a temporary basis? This month, our savage Spellbook series continues with bite of the weretiger, the fourth of five new spells designed to lend heroes feral abilities when they're most needed.
of the Weretiger
Level: Sor/Wiz 8, Drd 7
Components: V, S, M
Casting Time: 1 action
Duration: 1 round/level
You take on certain qualities of a tiger, almost as though you were a weretiger in hybrid form. You gain a +12 enhancement bonus to your Strength score, a +4 enhancement bonus to your Dexterity score, and a +6 enhancement bonus to your Constitution score. Your face lengthens into a tigerlike muzzle and your fingernails grow into sharp claws. You can attack with both claws at your full base attack bonus and your bite at only 2 from your full attack bonus (as if you had the Multiattack feat). The claws deal 1d8 points of damage each (1d6 if you are Small), and the bite deals 2d6 (2d4 if you are Small). You gain the benefits of the Blind-Fight and Power Attack feats as well, and a +5 natural armor bonus.
Material Component: Hair from a weretiger.