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Spellbook
By James Wyatt

Lycanthropy
may be a curse, but there's no denying the combat advantages it lends
the afflicted. What if a character could experience just a taste of that
power on a temporary basis? This month, our savage Spellbook series continues
with bite of the weretiger, the fourth of five new spells designed
to lend heroes feral abilities when they're most needed.
Bite
of the Weretiger
Transmutation
Level: Sor/Wiz
8, Drd 7
Components:
V, S, M
Casting Time:
1 action
Range: Personal
Target: You
Duration: 1
round/level
You take
on certain qualities of a tiger, almost as though you were a weretiger
in hybrid form. You gain a +12 enhancement bonus to your Strength score,
a +4 enhancement bonus to your Dexterity score, and a +6 enhancement bonus
to your Constitution score. Your face lengthens into a tigerlike muzzle
and your fingernails grow into sharp claws. You can attack with both claws
at your full base attack bonus and your bite at only 2 from your full
attack bonus (as if you had the Multiattack feat). The claws deal 1d8
points of damage each (1d6 if you are Small), and the bite deals 2d6 (2d4
if you are Small). You gain the benefits of the Blind-Fight and Power
Attack feats as well, and a +5 natural armor bonus.
Material
Component: Hair from a weretiger.
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