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By James Wyatt

Lycanthropy may be a curse, but there's no denying the combat advantages it lends the afflicted. What if a character could experience just a taste of that power on a temporary basis? This month, our savage Spellbook series continues with bite of the werewolf, the third of five new spells designed to lend heroes ferocious abilities when they're most needed.

Bite of the Werewolf
Level: Sor/Wiz 5, Drd 4
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

You take on certain qualities of a wolf, almost as though you were a werewolf in hybrid form. You gain a +2 enhancement bonus to your Strength score, a +4 enhancement bonus to your Dexterity score, and a +4 enhancement bonus to your Constitution score. Your face lengthens into a wolflike muzzle, and you can attack with your bite if you choose, dealing 1d6 points of damage (or 1d4 points if you are Small) on a hit. You gain the benefits of the Blind-Fight feat as well, and a +4 natural armor bonus.

Material Component: Hair from a werewolf.


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