Recent Updates
05/04 Hemorrhage
04/19 Styptic
03/08 Delay Disease
02/08 Summon Blood Elemental
01/03 Hindsight
(ARCHIVE)


Spellbook
By James Wyatt

Surely every fighter has, at some point in his or her career, wished for an extra set of hands to turn the tide of combat. Fearsome grapple, a niche spell for multiclass fighter/wizards and fighter/sorcerers, provides just that for warriors with spellcasting abilities. Imagine the look on opponents' faces when your character comes at them after casting this spell!

Fearsome Grapple
Transmutation
Level:
Sor/Wiz 2
Components: V
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

This spell causes two additional arms to grow from your sides and coordinate their efforts to help you grapple another creature. These extra arms give you a +4 circumstance bonus to grapple checks you make while the spell is in effect. The arms are not coordinated enough to wield weapons, manipulate tools, or perform any action other than grappling.

If your caster level is at least 9th, you grow four additional arms, and the circumstance bonus increases to +8.

Note: If you use this spell in your game, all creatures with more than two arms should gain a circumstance bonus to grapple checks, as suggested in Sword & Fist. This bonus is +4 per extra pair of arms, and is the same bonus granted by the spell (not an additional bonus).

 





© 1995-2004 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.
Wizards is headquartered in Renton, Washington, PO Box 707, Renton, WA 98057.


PRIVACY STATEMENT
Printer Friendly
Hasbro.com