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Spellbook
By James Wyatt

Surely
every fighter has, at some point in his or her career, wished for an extra
set of hands to turn the tide of combat. Fearsome grapple, a niche
spell for multiclass fighter/wizards and fighter/sorcerers, provides just
that for warriors with spellcasting abilities. Imagine the look on opponents'
faces when your character comes at them after casting this spell!
Fearsome
Grapple
Transmutation
Level:
Sor/Wiz 2
Components:
V
Casting Time:
1 action
Range: Personal
Target: You
Duration: 1
round/level
This
spell causes two additional arms to grow from your sides and coordinate
their efforts to help you grapple another creature. These extra arms give
you a +4 circumstance bonus to grapple checks you make while the spell
is in effect. The arms are not coordinated enough to wield weapons, manipulate
tools, or perform any action other than grappling.
If your
caster level is at least 9th, you grow four additional arms, and the circumstance
bonus increases to +8.
Note:
If you use this spell in your game, all creatures with more than two arms
should gain a circumstance bonus to grapple checks, as suggested in Sword
& Fist. This
bonus is +4 per extra pair of arms, and is the same bonus granted by the
spell (not an additional bonus).
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