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Spellbook
By
James
Wyatt

Have
the usual familiars available to spellcasting characters become a little,
well, too familiar? To liven things up in your campaign, we're
offing three new familiar spells over the next three months. Add them
to your heroes repertoires and watch the double-takes these faithful
friends elicit! This month, planar familiar provides an out-of-this-world
companion.
Planar
Familiar
Transmutation
Level: Clr 3
Components:
V, S, DF, XP
Casting Time:
10 minutes
Range:
Touch
Target:
Living creature touched
Duration: Instantaneous
Saving Throw:
Fortitude negates (harmless)
Spell Resistance:
Yes (harmless)
In order
to cast this spell, you must have a familiar, special mount, animal companion,
or other companion acquired as a class ability. The spell does not function
on outsiders or undead. When you cast the spell, the target creature undergoes
a transformation into a celestial, fiendish, axiomatic, or anarchic creature,
depending on the alignment of your patron deity (or your alignment, if
you have no patron deity). If your patron deity is good, the creature
becomes celestial. If your patron deity is evil, the creature becomes
fiendish. If your patron deity is lawful neutral, the creature becomes
axiomatic, and if your patron deity is chaotic neutral, the creature becomes
anarchic. The axiomatic and anarchic creature templates are detailed in
Manual of the Planes.
If the
target creature is your familiar, it gains energy resistance, fast healing,
damage reduction, and additional damage for its smite attack as though
its Hit Dice were equal to your character level. Otherwise, use its actual
Hit Dice to determine these qualities. If the target creature becomes
axiomatic, its linked minds ability applies to you (and only to you).
You cannot
cast this spell on another characters companion creature. Most creatures
consider the transformation harmless and beneficial, but if the creature
resists, a successful Fortitude save negates the spell.
XP
Cost: 500 XP.
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