By Monte Cook
New this month, we have a spell that player characters can use as an alternative to the ever-popular magic missile. Its an interesting option from the players perspective, in that it offers a higher damage potential. However, the target gets a save. Try them both, and decide for yourself!
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft.
Saving Throw: Reflex half
Spell Resistance: Yes
A bolt of magical energy shoots forth from your fingertips at its target, dealing 1d6+1 points of damage.
For every two levels of experience past 1st, you gain an additional bolt, which you fire at the same time. You have two at 3rd level, three at 5th level, four at 7th level, and the maximum of five bolts at 9th level or higher. If you shoot multiple bolts, you can have them strike a single creature or several creatures. A single bolt can strike only one creature. You must designate targets before you roll for SR or roll damage.
This spell counts as magic missile for spell, items, or special qualities that protect a target from magic missile, such as a brooch of shielding and shield.