By Monte Cook
New this month,
we have a spell that player characters can use as an alternative to the ever-popular
magic missile. Its an interesting option from the players
perspective, in that it offers a higher damage potential. However, the target
gets a save. Try them both, and decide for yourself!
(100 ft. + 10 ft./level)
Up to five creatures, no two of which can be more than 15 ft.
A bolt of magical
energy shoots forth from your fingertips at its target, dealing 1d6+1 points
For every two
levels of experience past 1st, you gain an additional bolt, which you fire at
the same time. You have two at 3rd level, three at 5th level, four at 7th level,
and the maximum of five bolts at 9th level or higher. If you shoot multiple
bolts, you can have them strike a single creature or several creatures. A single
bolt can strike only one creature. You must designate targets before you roll
for SR or roll damage.
counts as magic missile for spell, items, or special qualities that protect
a target from magic missile, such as a brooch of shielding and