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2004: August
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Map-a-Week

We know how it is. Your game is tonight, but you forgot to prepare the map handout for the players. Or maybe you’ve got the time, but your drawing skills leave something to be desired. Either way, this new weekly feature is just what you’ve been waiting for.

Wizards cartography studio lead Rob Lazzaretti has opened the archives to offer you a classic D&D map each week, ready for you to customize to your own campaign specifications. Every Thursday you’ll find a new map to download or print out -- everything from basic dungeons to longboat deck plans. Use them right away, or file them until that game session when your players throw you a curve and you’re suddenly desperate for a wizard’s lair.

Each month’s maps are thematically linked, so with a little work you can create new adventures around them. So why run your games with quick pencil sketches? Now you have works of art only a click away!

Map-a-Week: August
Cartography by Todd Alan Gamble

He was so fascinated by the possibilities that the Great Petrified Worm opened up that Wizards cartographer Todd Alan Gamble had to revisit it. This month, Todd Alan Gamble offers maps that expand on the magical locale presented in the February 2001 Map-a-Week archives.

These maps are a continuation of the Sorcerer's Tower at the south end of the Great Petrified Worm. Small inset maps indicating the location of each area within or around the Great Petrified Worm are included in the maps. Also provided are small inset renderings to that give clarifying viewpoints on certain locales.

8/30 Bonus! -- The Darkcrypt: Here is a lost dungeon whose entrance was buried with a rockslide, but if you are adventurous enough to dig through the rubble, a complex of dungeon allways and lairs await. Beware of the tar pits and the creatures that lurk in the depths of the bubbling tar. There are rewards that can be had, but at what cost? Cartography by Rob Lazzaretti.

114k JPG 72dpi
213k TIFF 150dpi

8/23 Salt Mine Level 5: The salt mine at level 5 is an old level and is primarily used only for storage of large salt piles. It is a very dangerous level to tour because of the abandoned unstable crates of explosives store here that are now encrusted with salt.

142k JPG 72dpi
4.2mb TIFF 150dpi

8/16 Subterranean Prison: The subterranean prison can contain up to 80 standing prisoners in the pits (10 prisoners to a cage). The iron cages with iron plate lids are lowered into a pit by way of levers and hoists. Other prisoners wait in the temporary cages for their turn in the pit.

143k JPG 72dpi
4.2mb TIFF 150dpi

8/9 Subterranean Palace: The subterranean palace is a beautiful space carved and polished from the petrified stone of the worm. A wide range of valuables are stored here as well as the sought-after healing pool.

133k JPG 72dpi
4.2mb TIFF 150dpi

8/2 Tunnel Bridge: The tunnel bridge is a creative use of the great arch of the Great Petrified Worm that spans the Catherine River. To the south is the sorcerer's tower and to the north of the tunnel bridge is the fortress tower. A toll is collected at the gate keep, and merchants' row provides food, supplies and secrets to the subterranean world of the Great Petrified Worm.

142k JPG 72dpi
4.2mb TIFF 150dpi

(Map-A-Week Archives)

Want more maps? Check out "Maps of Mystery" in Dungeon magazine.

 





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