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Map-a-Week

We
know how it is. Your game is tonight, but you forgot to prepare the map
handout for the players. Or maybe youve got the time, but your drawing
skills leave something to be desired. Either way, this new weekly feature
is just what youve been waiting for.
Wizards
cartography studio lead Rob Lazzaretti has opened the archives to offer
you a classic D&D map each week, ready for you to customize
to your own campaign specifications. Every Thursday youll find a
new map to download or print out -- everything from basic dungeons to
longboat deck plans. Use them right away, or file them until that game
session when your players throw you a curve and youre suddenly desperate
for a wizards lair.
Each
months maps are thematically linked, so with a little work you can
create new adventures around them. So why run your games with quick pencil
sketches? Now you have works of art only a click away!

Map-a-Week:
August
Cartography
by Todd Alan Gamble
He was
so fascinated by the possibilities that the Great Petrified Worm opened
up that Wizards cartographer Todd Alan Gamble had to revisit it. This
month, Todd Alan Gamble offers maps that expand on the magical locale
presented in the February
2001 Map-a-Week archives.
These
maps are a continuation of the Sorcerer's Tower at the south end of the
Great Petrified Worm. Small inset maps indicating the location of each
area within or around the Great Petrified Worm are included in the maps.
Also provided are small inset renderings to that give clarifying viewpoints
on certain locales.

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8/30 Bonus!
-- The Darkcrypt:
Here is a lost dungeon whose entrance was buried with a rockslide,
but if you are adventurous enough to dig through the rubble, a complex
of dungeon allways and lairs await. Beware of the tar pits and the
creatures that lurk in the depths of the bubbling tar. There are
rewards that can be had, but at what cost? Cartography by Rob
Lazzaretti.
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114k
JPG 72dpi
213k TIFF 150dpi
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8/23
Salt Mine Level 5:
The salt mine at level 5 is an old level and is primarily used only
for storage of large salt piles. It is a very dangerous level to
tour because of the abandoned unstable crates of explosives store
here that are now encrusted with salt.
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142k
JPG 72dpi
4.2mb TIFF 150dpi
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8/16
Subterranean Prison:
The subterranean prison can contain up to 80 standing prisoners
in the pits (10 prisoners to a cage). The iron cages with iron plate
lids are lowered into a pit by way of levers and hoists. Other prisoners
wait in the temporary cages for their turn in the pit.
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143k
JPG 72dpi
4.2mb TIFF 150dpi
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8/9
Subterranean Palace: The
subterranean palace is a beautiful space carved and polished from
the petrified stone of the worm. A wide range of valuables are stored
here as well as the sought-after healing pool.
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133k
JPG 72dpi
4.2mb TIFF 150dpi
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8/2
Tunnel Bridge: The
tunnel bridge is a creative use of the great arch of the Great Petrified
Worm that spans the Catherine River. To the south is the sorcerer's
tower and to the north of the tunnel bridge is the fortress tower.
A toll is collected at the gate keep, and merchants' row provides
food, supplies and secrets to the subterranean world of the Great
Petrified Worm.
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142k
JPG 72dpi
4.2mb TIFF 150dpi
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(Map-A-Week
Archives)

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