It Rocks: Set 4 introduces a new special ability: Damage Reduction,
and the Salamander Trooper is the first model to get it. Warbands that
hit for 1 damage had better find spellcasters who can cast magic weapon.
If not, at least the battles will end quickly, because the Salamander
Trooper can dish out a lot of damage in a hurry.
It While Its Hot: For a few short weeks, the Salamander Trooper
gives evil warbands a lock on Damage Reduction. It will remain a fine
choice later as well, but early in its release cycle this model gives
you access to "tech" that the Good warbands just cant
and Tactics: Naresh and Drazens Horde are obvious factions to
recruit the Salamander Trooper, but Ahmuts Legion can use the Salamander
to plug some holes in its own lineup. As a rule, Ahmuts models tend
toward low attack and low save values. The Salamander Trooper hits both
those gaps. Given that the Salamander is a Difficult x2 Troop and will
always be cross-faction, the high-command-point Ahmuts Legion
commanders are well suited to put it under command for maneuver and rally.
Who Hate to See It: If your friends pesky Wood Elf Scouts have
been a problem, introduce the Scouts to a model they cant damage
unless they roll a natural 20. A magic weapon spell may give most
archers a fighting chance, but every point spent on spellcasters is a
point that cant be spent on the less expensive archers.
When Cold: Because of its vulnerability to cold, the Salamander Trooper
has exciting battles with models such as the Half-Dragon Mage, the Half-Elf
Sorcerer, and the Ice Paraelemental. Whos going to hit whom first?
If the Salamander can get into melee, the odds line up in its favor.