It Rocks: The Gnoll Monk is a bag-of-tricks hero, the closest thing
Naresh has to a player-character-style badass who can run like the wind,
tumble past enemy troops, and eliminate enemy spellcasters and leaders
before they know what hit them.
and Tactics: The Gnoll Monk is not a leader, so you need a commander
near your Monks or within line of sight. But you may need only one leader
to send an entire monastery flying all over the board to where you most
scenarios, such as "Kill the Leader" and "Blood Harvest,"
were made to order for the Monks combination of speed and durability.
Even "Capture the Hall" scenarios get a lot easier when you
know you can count on a Monks last-second rush to keep you in the
yet, the Gnoll Monks stunning attacks often cripple the actions
of your enemys best models.
Who Hate to See It: Commanders who cant fight in melee to save
their own lives run from Gnoll Monks. These models also prove highly effective
against: (1) warbands that count on pinning down the opposition with superior
numbers, and (2) warbands that count on a single high-cost, living (and
therefore stunnable) model to deliver a high percentage of their damage.