Set 3: Ice
By Bruce R. Cordell and Rob Heinsoo
Why It Rocks:
This is Mordengards elemental answer to the Ogres, Dire Boars, Abyssal
Ravagers, and constructs that fight for the other factions.
Tricks and Tactics:
The Ice Paraelementals speed means that you get to choose between
using it as a shock troop ahead of your main force or keeping it back
to fight alongside your other models. You certainly want to keep it in
sight of your commanders, so that if it routs you can rally it before
it leaves the table.
scenarios, the Paraelementals Reach 1" and high speed allow
you to use it as a dangerous roadblock, giving the rest of your Dwarf
models time to bring full force against the foe.
Enemies Who Hate
to See It: Skeletal enemies would rather not fight the Ice Paraelemental,
since cold damage ignores the Skeletal abilitys 50/50 miss chance.
The fire-based creatures presently in the game dont match up well
against the Ice Paraelemental, either, losing more from their own Cold
Vulnerability than the Paraelemental loses from its Fire Immunity.
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