Set 3: Drow
By Bruce R. Cordell and Rob Heinsoo
Why It Rocks:
The Drow Archer can see 2 feet in gloom conditions and shoot enemy models
when they cant even see the Archer to shoot back.
Tricks and Tactics:
In gloom, the Drow Archer is the only archer that matters. Where other
models are either moving toward the center or maneuvering under command,
it fires at 24".
lighting conditions, the Drow Archers ability to fire into melee
makes it a model to team up with melee fighters. With 3 health, the Drow
Archer is somewhat more durable than other low-cost archers, meaning that
it can take one enemy missile hit without even needing a morale save.
Enemies Who Hate
to See It: Underground, everyone hates fighting the Drow Archer. Aboveground,
melee armies with no ranged attacks of their own are none too happy about
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