Set 3: Azer Trooper
By Bruce R. Cordell and Rob Heinsoo
It Rocks: Dwarflike Azer Troopers have metallic skin that radiates
intense heat, while their weapons are constantly sheathed in flame. They
live on the Elemental Plane of Fire but are sometimes sent or summoned
to fight in a warband. They love to burn their enemies with their fiery
and Tactics: The Azer Trooper you bring to the table for 8 points
is primarily worthwhile for its 19 armor. No other 8-point model can touch
that score (for that matter, most models dont have 19 armor,
no matter their cost). Sure, its nice that you inflict 1 point of
fire along with your regular damage, but in some cases this becomes a
liability (such as when you face demons that are immune), although the
Ice Paraelemental is vulnerable to fire. No, your strength with the Azer
trooper is its high armor for the cost.
involves bringing in at least two Azer Troopers and sending them ahead
of your main forces. Theyre here to act as a screen. Theyre
harder to hit than many models, so send them up to engage with your enemys
bruisers while you maneuver more sensitive models where you want them.
The ability to prevent your enemy from running in and mucking up your
advance is nice (especially if you have a slow army, like Mordengard).
However, because the Azer Trooper has only 2 health, a shield of faith
spell is probably wasted on it -- put it on a higher-health model, such
as your commander or your main bruiser.
Who Hate to See It: The previously mentioned Ice Paraelemental
hates to see Azer Troopers. Their cheap cost is all the more damning when
you add in their fiery damage, to which the paraelemental is vulnerable.
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