Set 2: Stonechild
By Bruce R. Cordell and Rob Heinsoo
It Rocks: Stonechildren are half-elementals. The strength of living
stone allows them to wield greatswords with deadly skill -- they deal
3 damage on each successful strike! This models stony hide ensures
a high armor. Couple his damage with his high armor and good health, and
you begin to appreciate one of the best Mordengard models of all time.
and Tactics: If you have a Mordengard warband, include at least one
Stonechild. Your commander, a Dwarf Cleric, can hit the Stonechild with
a shield of faith spell, boosting his armor higher than 20. With
the support of the Dwarf Cleric or Dwarf Fighters command points
to increase the Stonechilds attack roll by +2 each round, it is
hard for this unit to miss its mark. Even the spell of darkness
fails to stop him (another reason to include this model in your warband)
-- the Stonechild has Blind-Fight, which means he only has to roll a 6+
on a d20 (not an 11+) to attempt an attack in magical darkness.
are faster than some other dwarf units, but dont give in to the
temptation to run them out ahead of the rest of your models. Mordengard
is best when it makes a steady, unified advance. Nothing is more fearsome
than a horde of Mordengard units attacking en masse, gaining flanking
bonuses on top of the +2 bonus from command. Because he deals 3 points
of damage on a successful strike, a Stonechild can cut down many of his
opponents, which allows him to immediately attack an adjacent enemy model
with his Cleave ability.
Who Hate to See It: Warbands, such as Naresh, that rely on using magical
darkness lose some of their advantage against you whenever you
bring a Stonechild to the table.
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