Chainmail Set 2: Howler
By Bruce R. Cordell and Rob Heinsoo
Why It Rocks: Howlers are vile predators from a distant, terrifying dimension. Animal-like, they can be trained to serve, despite all their power. The howler deals a whopping 3 damage on each strike, and with its Extra Melee Attack ability, it can quickly kill or rout most other models you are likely to see.
Tricks and Tactics: Howlers do not necessarily follow a strategy similar to that of other models with Extra Melee Attack; because they dont have reach, they cant make opportunity attacks as creatures come to them. Moreover, their speed is unbelievable: On a charge, a Howler can move up to 24"! Thus, a surprising tactic is to arrange wide-open spaces as best you can during terrain placement. A quick charge across the battlefield against the enemy commander could end the combat before it begins. Of course, this tactic exposes your Howler to attack by the enemys surviving models without any support from the rest of your warband. Unless you can quickly bring in models to support your Howler, or unless your commander can see your Howler and command it to retreat after its killed the enemy model, this is probably a temptation best left unexplored. Only send the Howler after an enemy model that has been separated from the mass -- and then only if you can call it back once its killed its target.
Enemies Who Hate to See It: The Mordengard dwarves are slower than other models already; the Howler is twice as fast as most other fast models. You can run rings around them all with the Howler.
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