Set 2: Howler
By Bruce R. Cordell and Rob Heinsoo
It Rocks: Howlers are vile predators from a distant, terrifying dimension.
Animal-like, they can be trained to serve, despite all their power. The
howler deals a whopping 3 damage on each strike, and with its Extra Melee
Attack ability, it can quickly kill or rout most other models you are
likely to see.
and Tactics: Howlers do not necessarily follow a strategy similar
to that of other models with Extra Melee Attack; because they dont
have reach, they cant make opportunity attacks as creatures come
to them. Moreover, their speed is unbelievable: On a charge, a Howler
can move up to 24"! Thus, a surprising tactic is to arrange wide-open
spaces as best you can during terrain placement. A quick charge across
the battlefield against the enemy commander could end the combat before
it begins. Of course, this tactic exposes your Howler to attack by the
enemys surviving models without any support from the rest of your
warband. Unless you can quickly bring in models to support your Howler,
or unless your commander can see your Howler and command it to retreat
after its killed the enemy model, this is probably a temptation
best left unexplored. Only send the Howler after an enemy model that has
been separated from the mass -- and then only if you can call it back
once its killed its target.
Who Hate to See It: The Mordengard dwarves are slower than
other models already; the Howler is twice as fast as most other fast models.
You can run rings around them all with the Howler.
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