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Model
Tactics
Chainmail
Set 2: Ogre Delver
By Bruce R. Cordell and Rob Heinsoo

Model:
Ogre Delver
Faction:
Drazens Horde
Why
It Rocks: Ogre Delvers are monstrous. Whats not to like? Theyve
got reach, great armor, great health, hardly ever miss, deal 2 damage
on each hit, and the pièce de résistance: They have Extra Melee
Attack.
Tricks
and Tactics: The Ogre Delvers reach means that opponents moving
within range open themselves up to an attack of opportunity, even those
closing on the Ogre to get into base-to-base melee. If possible, youre
best served by letting your enemies come to you, because on a round you
move, you dont get your Extra Melee Attack. So, unless you are pursuing
some other strategy, hold off activating your Ogre Delver to the end of
your turn -- that way, if an enemy model moves into base-to-base contact,
you can rain down your regular and extra melee attack.
One thing
about the Ogre Delver -- hes fast. If youre not cross-faction,
your commander likely has enough command points to maneuver this difficult
model to where he needs to go. Send this guy after the enemy commander,
maneuvering around the enemy "big guns." You can surprise your
enemys commander with a sudden contact, thanks to your total of
16" of movement. But, dont do this until the end of any given
turn, when the enemy has moved most of his models (you dont want
to be ganged up on and eliminated before you have a chance to kill the
foes commander). Once the enemys commander is pinned, the
battle likely will go in your favor.
Warbands
It Counters: Ogre Delvers have a scouting score, so enemy warbands
with high scouting (such as Ravilla) dont automatically win scouting
and first terrain placement against a warband of yours that contains an
Ogre Delver or two.

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